2 Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "keymap_common.h"
21 #include "action_layer.h"
22 #include <util/delay.h>
24 #include "action_macro.h"
26 #include "backlight.h"
27 #include "keymap_midi.h"
34 float goodbye[][2] = {
35 {440.0*pow(2.0,(67)/12.0), 400},
37 {440.0*pow(2.0,(60)/12.0), 400},
39 {440.0*pow(2.0,(55)/12.0), 600},
43 static action_t keycode_to_action(uint16_t keycode);
45 /* converts key to action */
46 action_t action_for_key(uint8_t layer, keypos_t key)
48 // 16bit keycodes - important
49 uint16_t keycode = keymap_key_to_keycode(layer, key);
51 if (keycode >= 0x0100 && keycode < 0x2000) {
55 action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
57 } else if (keycode >= 0x2000 && keycode < 0x3000) {
58 // Is a shortcut for function layer, pull last 12bits
59 // This means we have 4,096 FN macros at our disposal
60 return keymap_func_to_action(keycode & 0xFFF);
61 } else if (keycode >= 0x3000 && keycode < 0x4000) {
62 // When the code starts with 3, it's an action macro.
64 action.code = ACTION_MACRO(keycode & 0xFF);
66 #ifdef BACKLIGHT_ENABLE
67 } else if (keycode >= BL_0 && keycode <= BL_15) {
69 action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
71 } else if (keycode == BL_DEC) {
73 action.code = ACTION_BACKLIGHT_DECREASE();
75 } else if (keycode == BL_INC) {
77 action.code = ACTION_BACKLIGHT_INCREASE();
79 } else if (keycode == BL_TOGG) {
81 action.code = ACTION_BACKLIGHT_TOGGLE();
83 } else if (keycode == BL_STEP) {
85 action.code = ACTION_BACKLIGHT_STEP();
88 } else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
91 play_notes(&goodbye, 5, false);
95 *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
99 } else if (keycode == DEBUG) { // DEBUG is 0x5001
100 // TODO: Does this actually work?
101 print("\nDEBUG: enabled.\n");
104 } else if (keycode >= 0x5000 && keycode < 0x6000) {
105 // Layer movement shortcuts
106 // See .h to see constraints/usage
107 int type = (keycode >> 0x8) & 0xF;
110 int when = (keycode >> 0x4) & 0x3;
111 int layer = keycode & 0xF;
113 action.code = ACTION_LAYER_SET(layer, when);
115 } else if (type == 0x2) {
117 int layer = keycode & 0xFF;
119 action.code = ACTION_LAYER_MOMENTARY(layer);
121 } else if (type == 0x3) {
123 int layer = keycode & 0xFF;
125 action.code = ACTION_DEFAULT_LAYER_SET(layer);
127 } else if (type == 0x4) {
129 int layer = keycode & 0xFF;
131 action.code = ACTION_LAYER_TOGGLE(layer);
135 } else if (keycode >= 0x6000 && keycode < 0x7000) {
137 action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
140 } else if (keycode >= 0x7000 && keycode < 0x8000) {
142 action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
144 } else if (keycode >= 0x8000 && keycode < 0x9000) {
146 action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
148 #ifdef UNICODE_ENABLE
149 } else if (keycode >= 0x8000000) {
151 uint16_t unicode = keycode & ~(0x8000);
152 action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
160 case KC_FN0 ... KC_FN31:
161 return keymap_fn_to_action(keycode);
162 #ifdef BOOTMAGIC_ENABLE
164 case KC_LOCKING_CAPS:
165 if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
166 return keycode_to_action(KC_LCTL);
168 return keycode_to_action(keycode);
170 if (keymap_config.swap_control_capslock) {
171 return keycode_to_action(KC_CAPSLOCK);
173 return keycode_to_action(KC_LCTL);
175 if (keymap_config.swap_lalt_lgui) {
176 if (keymap_config.no_gui) {
177 return keycode_to_action(ACTION_NO);
179 return keycode_to_action(KC_LGUI);
181 return keycode_to_action(KC_LALT);
183 if (keymap_config.swap_lalt_lgui) {
184 return keycode_to_action(KC_LALT);
186 if (keymap_config.no_gui) {
187 return keycode_to_action(ACTION_NO);
189 return keycode_to_action(KC_LGUI);
191 if (keymap_config.swap_ralt_rgui) {
192 if (keymap_config.no_gui) {
193 return keycode_to_action(ACTION_NO);
195 return keycode_to_action(KC_RGUI);
197 return keycode_to_action(KC_RALT);
199 if (keymap_config.swap_ralt_rgui) {
200 return keycode_to_action(KC_RALT);
202 if (keymap_config.no_gui) {
203 return keycode_to_action(ACTION_NO);
205 return keycode_to_action(KC_RGUI);
207 if (keymap_config.swap_grave_esc) {
208 return keycode_to_action(KC_ESC);
210 return keycode_to_action(KC_GRAVE);
212 if (keymap_config.swap_grave_esc) {
213 return keycode_to_action(KC_GRAVE);
215 return keycode_to_action(KC_ESC);
217 if (keymap_config.swap_backslash_backspace) {
218 return keycode_to_action(KC_BSPACE);
220 return keycode_to_action(KC_BSLASH);
222 if (keymap_config.swap_backslash_backspace) {
223 return keycode_to_action(KC_BSLASH);
225 return keycode_to_action(KC_BSPACE);
228 return keycode_to_action(keycode);
234 __attribute__ ((weak))
235 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
241 __attribute__ ((weak))
242 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
246 /* translates keycode to action */
247 static action_t keycode_to_action(uint16_t keycode)
251 case KC_A ... KC_EXSEL:
252 case KC_LCTRL ... KC_RGUI:
253 action.code = ACTION_KEY(keycode);
255 case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
256 action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
258 case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
259 action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
261 case KC_MS_UP ... KC_MS_ACCEL2:
262 action.code = ACTION_MOUSEKEY(keycode);
265 action.code = ACTION_TRANSPARENT;
268 action.code = ACTION_NO;
275 /* translates key to keycode */
276 uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
278 // Read entire word (16bits)
279 return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
282 /* translates Fn keycode to action */
283 action_t keymap_fn_to_action(uint16_t keycode)
285 return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
288 action_t keymap_func_to_action(uint16_t keycode)
290 // For FUNC without 8bit limit
291 return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };