5 // these are imported from audio.c
6 extern uint16_t envelope_index;
7 extern float note_timbre;
8 extern float polyphony_rate;
11 voice_type voice = default_voice;
13 void set_voice(voice_type v) {
17 void voice_iterate() {
18 voice = (voice + 1) % number_of_voices;
21 void voice_deiterate() {
22 voice = (voice - 1 + number_of_voices) % number_of_voices;
25 float voice_envelope(float frequency) {
26 // envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
27 uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
32 note_timbre = TIMBRE_50;
39 switch (compensated_index) {
41 note_timbre = TIMBRE_12;
45 note_timbre = TIMBRE_25;
49 note_timbre = .125 + .125;
62 switch (envelope_index) {
66 frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
69 // if (frequency < 80.0) {
70 // switch (envelope_index % 4) {
82 // } else if (frequency < 160.0) {
84 // } else if (frequency < 320.0) {
86 // } else if (frequency < 640.0) {
88 // } else if (frequency < 1280.0) {
95 switch (compensated_index) {
97 frequency = frequency / 4;
98 note_timbre = TIMBRE_12;
102 frequency = frequency / 2;
103 note_timbre = TIMBRE_12;
107 note_timbre = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
116 // case octave_crunch:
117 // polyphony_rate = 0;
118 // switch (compensated_index) {
122 // frequency = frequency / 2;
123 // note_timbre = TIMBRE_12;
129 // frequency = frequency * 2;
130 // note_timbre = TIMBRE_12;
134 // note_timbre = TIMBRE_12;
140 // This slows the loop down a substantial amount, so higher notes may freeze
143 switch (compensated_index) {
148 // note_timbre = (sin((float)compensated_index/10000*OCS_SPEED) * OCS_AMP / 2) + .5;
149 // triangle wave is a bit faster
150 note_timbre = (float)abs((compensated_index*OCS_SPEED % 3000) - 1500) * ( OCS_AMP / 1500 ) + (1 - OCS_AMP) / 2;
155 case duty_octave_down:
158 note_timbre = (envelope_index % 2) * .125 + .375 * 2;
159 if ((envelope_index % 4) == 0)
161 if ((envelope_index % 8) == 0)
164 case delayed_vibrato:
167 note_timbre = TIMBRE_50;
168 #define VOICE_VIBRATO_DELAY 150
169 #define VOICE_VIBRATO_SPEED 50
170 switch (compensated_index) {
171 case 0 ... VOICE_VIBRATO_DELAY:
174 frequency = frequency * vibrato_lut[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
178 // case delayed_vibrato_octave:
179 // polyphony_rate = 0;
180 // if ((envelope_index % 2) == 1) {
181 // note_timbre = 0.55;
183 // note_timbre = 0.45;
185 // #define VOICE_VIBRATO_DELAY 150
186 // #define VOICE_VIBRATO_SPEED 50
187 // switch (compensated_index) {
188 // case 0 ... VOICE_VIBRATO_DELAY:
191 // frequency = frequency * VIBRATO_LUT[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
195 // case duty_fifth_down:
196 // note_timbre = 0.5;
197 // if ((envelope_index % 3) == 0)
198 // note_timbre = 0.75;
200 // case duty_fourth_down:
201 // note_timbre = 0.0;
202 // if ((envelope_index % 12) == 0)
203 // note_timbre = 0.75;
204 // if (((envelope_index % 12) % 4) != 1)
205 // note_timbre = 0.75;
207 // case duty_third_down:
208 // note_timbre = 0.5;
209 // if ((envelope_index % 5) == 0)
210 // note_timbre = 0.75;
212 // case duty_fifth_third_down:
213 // note_timbre = 0.5;
214 // if ((envelope_index % 5) == 0)
215 // note_timbre = 0.75;
216 // if ((envelope_index % 3) == 0)
217 // note_timbre = 0.25;