2 tie-performer.cc -- implement Tie_performer
4 source file of the GNU LilyPond music typesetter
6 (c) 1999--2002 Jan Nieuwenhuizen <janneke@gnu.org>
10 #include "command-request.hh"
11 #include "audio-item.hh"
12 #include "musical-request.hh"
14 #include "performer.hh"
16 struct CNote_melodic_tuple {
20 CNote_melodic_tuple ();
21 CNote_melodic_tuple (Audio_note*, Melodic_req*, Moment);
22 static int pitch_compare (CNote_melodic_tuple const &, CNote_melodic_tuple const &);
23 static int time_compare (CNote_melodic_tuple const &, CNote_melodic_tuple const &);
26 inline int compare (CNote_melodic_tuple const &a, CNote_melodic_tuple const &b)
28 return CNote_melodic_tuple::time_compare (a,b);
33 Manufacture ties. Acknowledge notes, and put them into a
34 priority queue. If we have a Tie_req, connect the notes that finish
35 just at this time, and note that start at this time.
37 TODO: should share code with Tie_engraver ?
39 class Tie_performer : public Performer
42 TRANSLATOR_DECLARATIONS(Tie_performer);
45 PQueue<CNote_melodic_tuple> past_notes_pq_;
47 Array<CNote_melodic_tuple> now_notes_;
48 Array<CNote_melodic_tuple> stopped_notes_;
49 Link_array<Audio_tie> tie_p_arr_;
52 virtual void initialize ();
53 virtual void start_translation_timestep ();
54 virtual void stop_translation_timestep ();
55 virtual void acknowledge_audio_element (Audio_element_info);
56 virtual bool try_music (Music*);
57 virtual void create_audio_elements ();
61 Tie_performer::Tie_performer ()
67 ENTER_DESCRIPTION (Tie_performer, "", "", "", "", "");
71 Tie_performer::initialize ()
78 Tie_performer::try_music (Music *m)
82 if (Tie_req * c = dynamic_cast<Tie_req*> (m))
92 Tie_performer::acknowledge_audio_element (Audio_element_info i)
94 if (Audio_note *nh = dynamic_cast<Audio_note *> (i.elem_l_))
96 Note_req * m = dynamic_cast<Note_req *> (i.req_l_);
99 now_notes_.push (CNote_melodic_tuple (nh, m, now_mom ()+ m->length_mom ()));
104 Tie_performer::create_audio_elements ()
106 if (req_l_ && ! done_)
108 Moment now = now_mom ();
109 Link_array<Audio_note> nharr;
111 stopped_notes_.clear ();
112 while (past_notes_pq_.size ()
113 && past_notes_pq_.front ().end_ == now)
114 stopped_notes_.push (past_notes_pq_.get ());
121 now_notes_.sort (CNote_melodic_tuple::pitch_compare);
122 stopped_notes_.sort (CNote_melodic_tuple::pitch_compare);
126 while (i < now_notes_.size () && j < stopped_notes_.size ())
129 = Pitch::compare (*unsmob_pitch (now_notes_[i].req_l_->get_mus_property ("pitch")),
130 *unsmob_pitch (stopped_notes_[j].req_l_->get_mus_property ("pitch")));
134 (comp < 0) ? i ++ : j++;
141 /* don't go around recreating ties that were already
142 made. Not infallible. Due to reordering in sort (),
143 we will make the wrong ties when notenotes are
145 if (tie_count > tie_p_arr_.size ())
147 Audio_tie * p = new Audio_tie;
148 p->set_note (LEFT, stopped_notes_[j].note_l_);
149 p->set_note (RIGHT, now_notes_[i].note_l_);
151 announce_element (Audio_element_info (p, req_l_));
159 if (!tie_p_arr_.size ())
161 req_l_->origin ()->warning (_ ("No ties were created!"));
168 Tie_performer::stop_translation_timestep ()
170 for (int i=0; i < now_notes_.size (); i++)
172 past_notes_pq_.insert (now_notes_[i]);
176 for (int i=0; i< tie_p_arr_.size (); i++)
178 //play_element (tie_p_arr_[i]);
179 tie_p_arr_[i]->note_l_drul_[RIGHT]->tie_to (tie_p_arr_[i]->note_l_drul_[LEFT]);
185 Tie_performer::start_translation_timestep ()
189 Moment now = now_mom ();
190 while (past_notes_pq_.size () && past_notes_pq_.front ().end_ < now)
191 past_notes_pq_.delmin ();
195 CNote_melodic_tuple::CNote_melodic_tuple ()
202 CNote_melodic_tuple::CNote_melodic_tuple (Audio_note *h, Melodic_req*m, Moment mom)
210 CNote_melodic_tuple::pitch_compare (CNote_melodic_tuple const&h1,
211 CNote_melodic_tuple const &h2)
213 SCM p1 = h1.req_l_->get_mus_property ("pitch");
214 SCM p2 = h2.req_l_->get_mus_property ("pitch");
215 return Pitch::compare (*unsmob_pitch (p1),
220 CNote_melodic_tuple::time_compare (CNote_melodic_tuple const&h1,
221 CNote_melodic_tuple const &h2)
223 return (h1.end_ - h2.end_).main_part_.sign ();