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1 /*
2   slur-configuration.cc -- implement Slur_configuration
3
4   source file of the GNU LilyPond music typesetter
5
6   (c) 2004--2005 Han-Wen Nienhuys <hanwen@xs4all.nl>
7 */
8
9 #include "slur-configuration.hh"
10
11 #include <math.h>
12
13 #include "stem.hh"
14 #include "warn.hh"
15 #include "misc.hh"
16 #include "item.hh"
17 #include "pointer-group-interface.hh"
18 #include "slur.hh"
19 #include "slur-scoring.hh"
20 #include "spanner.hh"
21 #include "staff-symbol-referencer.hh"
22 #include "libc-extension.hh"
23
24 Bezier
25 avoid_staff_line (Slur_score_state const &state,
26                   Bezier bez)
27 {
28   Offset horiz (1, 0);
29   Array<Real> ts = bez.solve_derivative (horiz);
30
31   /* TODO: handle case of broken slur.  */
32   if (!ts.is_empty ()
33       && (state.extremes_[LEFT].staff_ == state.extremes_[RIGHT].staff_)
34       && state.extremes_[LEFT].staff_ && state.extremes_[RIGHT].staff_)
35     {
36       Real y = bez.curve_point (ts[0])[Y_AXIS];
37
38       Grob *staff = state.extremes_[LEFT].staff_;
39
40       Real p = 2 * (y - staff->relative_coordinate (state.common_[Y_AXIS], Y_AXIS))
41         / state.staff_space_;
42
43       Real distance = fabs (my_round (p) - p);  //  in halfspaces
44       if (distance < 4 * state.thickness_
45           && (int) fabs (my_round (p))
46           <= 2 * Staff_symbol_referencer::staff_radius (staff) + 0.1
47           && (int (fabs (my_round (p))) % 2
48               != Staff_symbol_referencer::line_count (staff) % 2))
49         {
50           Direction resolution_dir
51             = (distance ? state.dir_ : Direction (sign (p - my_round (p))));
52
53           // TODO: parameter
54           Real newp = my_round (p) + resolution_dir
55             * 5 * state.thickness_;
56
57           Real dy = (newp - p) * state.staff_space_ / 2.0;
58
59           bez.control_[1][Y_AXIS] += dy;
60           bez.control_[2][Y_AXIS] += dy;
61         }
62     }
63   return bez;
64 }
65
66 Real
67 fit_factor (Offset dz_unit, Offset dz_perp,
68             Bezier curve, Direction d, Array<Offset> const &avoid)
69 {
70   Real fit_factor = 0.0;
71   Offset x0 = curve.control_[0];
72   curve.translate (-x0);
73   curve.rotate (-dz_unit.arg ());
74   curve.scale (1, d);
75
76   Interval curve_xext;
77   curve_xext.add_point (curve.control_[0][X_AXIS]);
78   curve_xext.add_point (curve.control_[3][X_AXIS]);
79
80   for (int i = 0; i < avoid.size (); i++)
81     {
82       Offset z = (avoid[i] - x0);
83       Offset p (dot_product (z, dz_unit),
84                 d * dot_product (z, dz_perp));
85       if (!curve_xext.contains (p[X_AXIS]))
86         continue;
87
88       Real y = curve.get_other_coordinate (X_AXIS, p[X_AXIS]);
89       if (y)
90         fit_factor = max (fit_factor, (p[Y_AXIS] / y));
91     }
92   return fit_factor;
93 }
94
95 void
96 Slur_configuration::generate_curve (Slur_score_state const &state,
97                                     Real r_0, Real h_inf,
98                                     Array<Offset> const &avoid)
99 {
100   Offset dz = attachment_[RIGHT]- attachment_[LEFT];;
101   Offset dz_unit = dz;
102   dz_unit *= 1 / dz.length ();
103   Offset dz_perp = dz_unit * Offset (0, 1);
104
105   Real indent, height;
106   get_slur_indent_height (&indent, &height, dz.length (), h_inf, r_0);
107
108   Real len = dz.length ();
109
110   /* This condition,
111
112   len^2 > 4h^2 +  3 (i + 1/3len)^2  - 1/3 len^2
113
114   is equivalent to:
115
116   |bez' (0)| < | bez' (.5)|
117
118   when (control2 - control1) has the same direction as
119   (control3 - control0).  */
120
121   Real max_indent = len / 3.1;
122   indent = min (indent, max_indent);
123
124   Real a1 = sqr (len) / 3.0;
125   Real a2 = 0.75 * sqr (indent + len / 3.0);
126   Real max_h = a1 - a2;
127
128   if (max_h < 0)
129     {
130       programming_error ("slur indent too small");
131       max_h = len / 3.0;
132     }
133   else
134     {
135       max_h = sqrt (max_h);
136     }
137
138   Real eccentricity = robust_scm2double (state.slur_->get_property ("eccentricity"), 0);
139
140   Real x1 = (eccentricity + indent);
141   Real x2 = (eccentricity - indent);
142
143   Bezier curve;
144   curve.control_[0] = attachment_[LEFT];
145   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
146     + dz_unit * x1;
147   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
148     + dz_unit * x2;
149   curve.control_[3] = attachment_[RIGHT];
150
151   Real ff = fit_factor (dz_unit, dz_perp, curve, state.dir_, avoid);
152
153   height = max (height, min (height * ff, max_h));
154
155   curve.control_[0] = attachment_[LEFT];
156   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
157     + dz_unit * x1;
158   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
159     + dz_unit * x2;
160   curve.control_[3] = attachment_[RIGHT];
161
162   curve_ = avoid_staff_line (state, curve);
163   height_ = height;
164 }
165
166 Slur_configuration::Slur_configuration ()
167 {
168   score_ = 0.0;
169   index_ = -1;
170 };
171
172 void
173 Slur_configuration::score_encompass (Slur_score_state const &state)
174 {
175   Bezier const &bez (curve_);
176   Real demerit = 0.0;
177
178   /*
179     Distances for heads that are between slur and line between
180     attachment points.
181   */
182   Array<Real> convex_head_distances;
183   for (int j = 0; j < state.encompass_infos_.size (); j++)
184     {
185       Real x = state.encompass_infos_[j].x_;
186
187       bool l_edge = j == 0;
188       bool r_edge = j == state.encompass_infos_.size () - 1;
189       bool edge = l_edge || r_edge;
190
191       if (! (x < attachment_[RIGHT][X_AXIS]
192              && x > attachment_[LEFT][X_AXIS]))
193         continue;
194
195       Real y = bez.get_other_coordinate (X_AXIS, x);
196       if (!edge)
197         {
198           Real head_dy = (y - state.encompass_infos_[j].head_);
199           if (state.dir_ * head_dy < 0)
200             {
201               demerit += state.parameters_.head_encompass_penalty_;
202               convex_head_distances.push (0.0);
203             }
204           else
205             {
206               Real hd = (head_dy)
207                 ? (1 / fabs (head_dy) - 1 / state.parameters_.free_head_distance_)
208                 : state.parameters_.head_encompass_penalty_;
209               hd = min (max (hd, 0.0), state.parameters_.head_encompass_penalty_);
210
211               demerit += hd;
212             }
213
214           Real line_y = linear_interpolate (x,
215                                             attachment_[RIGHT][X_AXIS],
216                                             attachment_[LEFT][X_AXIS],
217                                             attachment_[RIGHT][Y_AXIS],
218                                             attachment_[LEFT][Y_AXIS]);
219
220           if (1) // state.dir_ * state.encompass_infos_[j].get_point (state.dir_) > state.dir_ *line_y )
221             {
222
223               Real closest
224                 = state.dir_ * max (state.dir_ * state.encompass_infos_[j].get_point (state.dir_), state.dir_ * line_y);
225               Real d = fabs (closest - y);
226
227               convex_head_distances.push (d);
228             }
229         }
230
231       if (state.dir_ * (y - state.encompass_infos_[j].stem_) < 0)
232         {
233           Real stem_dem = state.parameters_.stem_encompass_penalty_;
234           if ((l_edge && state.dir_ == UP)
235               || (r_edge && state.dir_ == DOWN))
236             stem_dem /= 5;
237
238           demerit += stem_dem;
239         }
240       else if (!edge)
241         {
242           Interval ext;
243           ext.add_point (state.encompass_infos_[j].stem_);
244           ext.add_point (state.encompass_infos_[j].head_);
245
246           // ?
247           demerit += -state.parameters_.closeness_factor_
248             * min (state.dir_
249                    * (y - (ext[state.dir_] + state.dir_ * state.parameters_.free_head_distance_)), 0.0)
250             / state.encompass_infos_.size ();
251         }
252     }
253
254   Real variance_penalty = 0.0;
255
256   if (convex_head_distances.size ())
257     {
258       Real avg_distance = 0.0;
259       Real min_dist = infinity_f;
260       for (int j = 0; j < convex_head_distances.size (); j++)
261         {
262           min_dist = min (min_dist, convex_head_distances[j]);
263           avg_distance += convex_head_distances[j];
264         }
265
266       /*
267         For slurs over 3 or 4 heads, the average distance is not a
268         good normalizer.
269       */
270       Real n = convex_head_distances.size ();
271       if (n <= 2)
272         {
273           Real fact = 1.0;
274           avg_distance += height_ * fact;
275           n += fact;
276         }
277
278       /*
279         TODO: maybe it's better to use (avgdist - mindist)*factor
280         as penalty.
281       */
282       avg_distance /= n;
283       variance_penalty = state.parameters_.head_slur_distance_max_ratio_;
284       if (min_dist > 0.0)
285         variance_penalty
286           = min ((avg_distance / (min_dist + state.parameters_.absolute_closeness_measure_) - 1.0), variance_penalty);
287
288       variance_penalty = max (variance_penalty, 0.0);
289       variance_penalty *= state.parameters_.head_slur_distance_factor_;
290     }
291
292 #if DEBUG_SLUR_SCORING
293   score_card_ += to_string ("C%.2f", demerit);
294   score_card_ += to_string ("D%.2f", variance_penalty);
295 #endif
296
297   score_ += demerit + variance_penalty;
298 }
299
300 void
301 Slur_configuration::score_extra_encompass (Slur_score_state const &state)
302 {
303   Real demerit = 0.0;
304   for (int j = 0; j < state.extra_encompass_infos_.size (); j++)
305     {
306       Drul_array<Offset> attachment = attachment_;
307       Interval slur_wid (attachment[LEFT][X_AXIS], attachment[RIGHT][X_AXIS]);
308
309       /*
310         to prevent numerical inaccuracies in
311         Bezier::get_other_coordinate ().
312       */
313       Direction d = LEFT;
314       bool found = false;
315       Real y = 0.0;
316
317       do
318         {
319           /*
320             We need to check for the bound explicitly, since the
321             slur-ending can be almost vertical, making the Y
322             coordinate a bad approximation of the object-slur
323             distance.
324           */
325           Item *as_item = dynamic_cast<Item *> (state.extra_encompass_infos_[j].grob_);
326           if ((as_item
327                && as_item->get_column ()
328                == state.extremes_[d].bound_->get_column ())
329               || state.extra_encompass_infos_[j].extents_[X_AXIS].contains (attachment[d][X_AXIS]))
330             {
331               y = attachment[d][Y_AXIS];
332               found = true;
333             }
334         }
335       while (flip (&d) != LEFT);
336
337       if (!found)
338         {
339           Real x = state.extra_encompass_infos_[j].extents_[X_AXIS]
340             .linear_combination (state.extra_encompass_infos_[j].idx_);
341
342           if (!slur_wid.contains (x))
343             continue;
344
345           y = curve_.get_other_coordinate (X_AXIS, x);
346         }
347
348       Real dist = state.extra_encompass_infos_[j].extents_[Y_AXIS].distance (y);
349       demerit
350         += fabs (max (0.0, (state.parameters_.extra_encompass_free_distance_ - dist)))
351         / state.parameters_.extra_encompass_free_distance_
352         * state.extra_encompass_infos_[j].penalty_;
353     }
354 #if DEBUG_SLUR_SCORING
355   score_card_ += to_string ("X%.2f", demerit);
356 #endif
357   score_ += demerit;
358 }
359
360 void
361 Slur_configuration::score_edges (Slur_score_state const &state)
362 {
363   Direction d = LEFT;
364   Offset dz = attachment_[RIGHT]
365     - attachment_[LEFT];
366   Real slope = dz[Y_AXIS] / dz[X_AXIS];
367   do
368     {
369       Real y = attachment_[d][Y_AXIS];
370       Real dy = fabs (y - state.base_attachments_[d][Y_AXIS]);
371
372       Real factor = state.parameters_.edge_attraction_factor_;
373       Real demerit = factor * dy;
374       if (state.extremes_[d].stem_
375           && state.extremes_[d].stem_dir_ == state.dir_
376           && !Stem::get_beaming (state.extremes_[d].stem_, -d))
377         demerit /= 5;
378
379       demerit *= exp (state.dir_ * d * slope
380                       * state.parameters_.edge_slope_exponent_);
381
382       score_ += demerit;
383 #if DEBUG_SLUR_SCORING
384       score_card_ += to_string ("E%.2f", demerit);
385 #endif
386     }
387   while (flip (&d) != LEFT);
388 }
389
390 void
391 Slur_configuration ::score_slopes (Slur_score_state const &state)
392 {
393   Real dy = state.musical_dy_;
394   Offset slur_dz = attachment_[RIGHT] - attachment_[LEFT];
395   Real slur_dy = slur_dz[Y_AXIS];
396   Real demerit = 0.0;
397
398   demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
399                    - state.parameters_.max_slope_), 0.0)
400     * state.parameters_.max_slope_factor_;
401
402   /* 0.2: account for staffline offset. */
403   Real max_dy = (fabs (dy) + 0.2);
404   if (state.edge_has_beams_)
405     max_dy += 1.0;
406
407   if (!state.is_broken_)
408     demerit += state.parameters_.steeper_slope_factor_
409       * (max (fabs (slur_dy) -max_dy, 0.0));
410
411   demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
412                    - state.parameters_.max_slope_), 0.0)
413     * state.parameters_.max_slope_factor_;
414
415   if (sign (dy) == 0
416       && sign (slur_dy) != 0
417       && !state.is_broken_)
418     demerit += state.parameters_.non_horizontal_penalty_;
419
420   if (sign (dy)
421       && !state.is_broken_
422       && sign (slur_dy)
423       && sign (slur_dy) != sign (dy))
424     demerit += state.edge_has_beams_
425       ? state.parameters_.same_slope_penalty_ / 10
426       : state.parameters_.same_slope_penalty_;
427
428 #if DEBUG_SLUR_SCORING
429   score_card_ += to_string ("S%.2f", demerit);
430 #endif
431   score_ += demerit;
432 }
433
434 void
435 Slur_configuration::score (Slur_score_state const &state)
436 {
437   score_extra_encompass (state);
438   score_slopes (state);
439   score_edges (state);
440   score_encompass (state);
441 }