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1 /*
2   slur-configuration.cc -- implement Slur_configuration
3
4   source file of the GNU LilyPond music typesetter
5
6   (c) 2004--2005 Han-Wen Nienhuys <hanwen@xs4all.nl>
7 */
8
9 #include "slur-configuration.hh"
10
11 #include <math.h>
12
13 #include "stem.hh"
14 #include "warn.hh"
15 #include "misc.hh"
16 #include "item.hh"
17 #include "pointer-group-interface.hh"
18 #include "slur.hh"
19 #include "slur-scoring.hh"
20 #include "spanner.hh"
21 #include "staff-symbol-referencer.hh"
22 #include "libc-extension.hh"
23
24 Bezier
25 avoid_staff_line (Slur_score_state const &state,
26                   Bezier bez)
27 {
28   Offset horiz (1, 0);
29   Array<Real> ts = bez.solve_derivative (horiz);
30
31   /* TODO: handle case of broken slur.  */
32   if (!ts.is_empty ()
33       && (state.extremes_[LEFT].staff_ == state.extremes_[RIGHT].staff_)
34       && state.extremes_[LEFT].staff_ && state.extremes_[RIGHT].staff_)
35     {
36       Real y = bez.curve_point (ts[0])[Y_AXIS];
37
38       Grob *staff = state.extremes_[LEFT].staff_;
39
40       Real p = 2 * (y - staff->relative_coordinate (state.common_[Y_AXIS], Y_AXIS))
41         / state.staff_space_;
42
43       Real distance = fabs (my_round (p) - p);  //  in halfspaces
44       if (distance < 4 * state.thickness_
45           && (int) fabs (my_round (p))
46           <= 2 * Staff_symbol_referencer::staff_radius (staff) + 0.1
47           && (int (fabs (my_round (p))) % 2
48               != Staff_symbol_referencer::line_count (staff) % 2))
49         {
50           Direction resolution_dir
51             = (distance ? state.dir_ : Direction (sign (p - my_round (p))));
52
53           // TODO: parameter
54           Real newp = my_round (p) + resolution_dir
55             * 5 * state.thickness_;
56
57           Real dy = (newp - p) * state.staff_space_ / 2.0;
58
59           bez.control_[1][Y_AXIS] += dy;
60           bez.control_[2][Y_AXIS] += dy;
61         }
62     }
63   return bez;
64 }
65
66 Real
67 fit_factor (Offset dz_unit, Offset dz_perp,
68             Bezier curve, Direction d, Array<Offset> const &avoid)
69 {
70   Real fit_factor = 0.0;
71   Offset x0 = curve.control_[0];
72   curve.translate (-x0);
73   curve.rotate (-dz_unit.arg ());
74   curve.scale (1, d);
75
76   Interval curve_xext;
77   curve_xext.add_point (curve.control_[0][X_AXIS]);
78   curve_xext.add_point (curve.control_[3][X_AXIS]);
79
80   for (int i = 0; i < avoid.size (); i++)
81     {
82       Offset z = (avoid[i] - x0);
83       Offset p (dot_product (z, dz_unit),
84                 d * dot_product (z, dz_perp));
85       if (!curve_xext.contains (p[X_AXIS]))
86         continue;
87
88       Real y = curve.get_other_coordinate (X_AXIS, p[X_AXIS]);
89       if (y)
90         fit_factor = max (fit_factor, (p[Y_AXIS] / y));
91     }
92   return fit_factor;
93 }
94
95 void
96 Slur_configuration::generate_curve (Slur_score_state const &state,
97                                     Real r_0, Real h_inf,
98                                     Array<Offset> const &avoid)
99 {
100   Offset dz = attachment_[RIGHT]- attachment_[LEFT];;
101   Offset dz_unit = dz;
102   dz_unit *= 1 / dz.length ();
103   Offset dz_perp = dz_unit * Offset (0, 1);
104
105   Real indent, height;
106   get_slur_indent_height (&indent, &height, dz.length (), h_inf, r_0);
107
108   Real len = dz.length ();
109
110   /* This condition,
111
112   len^2 > 4h^2 +  3 (i + 1/3len)^2  - 1/3 len^2
113
114   is equivalent to:
115
116   |bez' (0)| < | bez' (.5)|
117
118   when (control2 - control1) has the same direction as
119   (control3 - control0).  */
120
121   Real max_indent = len / 3.1;
122   indent = min (indent, max_indent);
123
124   Real a1 = sqr (len) / 3.0;
125   Real a2 = 0.75 * sqr (indent + len / 3.0);
126   Real max_h = a1 - a2;
127
128   if (max_h < 0)
129     {
130       programming_error ("slur indent too small");
131       max_h = len / 3.0;
132     }
133   else
134     max_h = sqrt (max_h);
135
136   Real eccentricity = robust_scm2double (state.slur_->get_property ("eccentricity"), 0);
137
138   Real x1 = (eccentricity + indent);
139   Real x2 = (eccentricity - indent);
140
141   Bezier curve;
142   curve.control_[0] = attachment_[LEFT];
143   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
144     + dz_unit * x1;
145   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
146     + dz_unit * x2;
147   curve.control_[3] = attachment_[RIGHT];
148
149   Real ff = fit_factor (dz_unit, dz_perp, curve, state.dir_, avoid);
150
151   height = max (height, min (height * ff, max_h));
152
153   curve.control_[0] = attachment_[LEFT];
154   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
155     + dz_unit * x1;
156   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
157     + dz_unit * x2;
158   curve.control_[3] = attachment_[RIGHT];
159
160   curve_ = avoid_staff_line (state, curve);
161   height_ = height;
162 }
163
164 Slur_configuration::Slur_configuration ()
165 {
166   score_ = 0.0;
167   index_ = -1;
168 };
169
170 void
171 Slur_configuration::score_encompass (Slur_score_state const &state)
172 {
173   Bezier const &bez (curve_);
174   Real demerit = 0.0;
175
176   /*
177     Distances for heads that are between slur and line between
178     attachment points.
179   */
180   Array<Real> convex_head_distances;
181   for (int j = 0; j < state.encompass_infos_.size (); j++)
182     {
183       Real x = state.encompass_infos_[j].x_;
184
185       bool l_edge = j == 0;
186       bool r_edge = j == state.encompass_infos_.size () - 1;
187       bool edge = l_edge || r_edge;
188
189       if (! (x < attachment_[RIGHT][X_AXIS]
190              && x > attachment_[LEFT][X_AXIS]))
191         continue;
192
193       Real y = bez.get_other_coordinate (X_AXIS, x);
194       if (!edge)
195         {
196           Real head_dy = (y - state.encompass_infos_[j].head_);
197           if (state.dir_ * head_dy < 0)
198             {
199               demerit += state.parameters_.head_encompass_penalty_;
200               convex_head_distances.push (0.0);
201             }
202           else
203             {
204               Real hd = (head_dy)
205                 ? (1 / fabs (head_dy) - 1 / state.parameters_.free_head_distance_)
206                 : state.parameters_.head_encompass_penalty_;
207               hd = min (max (hd, 0.0), state.parameters_.head_encompass_penalty_);
208
209               demerit += hd;
210             }
211
212           Real line_y = linear_interpolate (x,
213                                             attachment_[RIGHT][X_AXIS],
214                                             attachment_[LEFT][X_AXIS],
215                                             attachment_[RIGHT][Y_AXIS],
216                                             attachment_[LEFT][Y_AXIS]);
217
218           if (1) // state.dir_ * state.encompass_infos_[j].get_point (state.dir_) > state.dir_ *line_y )
219             {
220
221               Real closest
222                 = state.dir_ * max (state.dir_ * state.encompass_infos_[j].get_point (state.dir_), state.dir_ * line_y);
223               Real d = fabs (closest - y);
224
225               convex_head_distances.push (d);
226             }
227         }
228
229       if (state.dir_ * (y - state.encompass_infos_[j].stem_) < 0)
230         {
231           Real stem_dem = state.parameters_.stem_encompass_penalty_;
232           if ((l_edge && state.dir_ == UP)
233               || (r_edge && state.dir_ == DOWN))
234             stem_dem /= 5;
235
236           demerit += stem_dem;
237         }
238       else if (!edge)
239         {
240           Interval ext;
241           ext.add_point (state.encompass_infos_[j].stem_);
242           ext.add_point (state.encompass_infos_[j].head_);
243
244           // ?
245           demerit += -state.parameters_.closeness_factor_
246             * min (state.dir_
247                    * (y - (ext[state.dir_] + state.dir_ * state.parameters_.free_head_distance_)), 0.0)
248             / state.encompass_infos_.size ();
249         }
250     }
251
252   Real variance_penalty = 0.0;
253
254   if (convex_head_distances.size ())
255     {
256       Real avg_distance = 0.0;
257       Real min_dist = infinity_f;
258       for (int j = 0; j < convex_head_distances.size (); j++)
259         {
260           min_dist = min (min_dist, convex_head_distances[j]);
261           avg_distance += convex_head_distances[j];
262         }
263
264       /*
265         For slurs over 3 or 4 heads, the average distance is not a
266         good normalizer.
267       */
268       Real n = convex_head_distances.size ();
269       if (n <= 2)
270         {
271           Real fact = 1.0;
272           avg_distance += height_ * fact;
273           n += fact;
274         }
275
276       /*
277         TODO: maybe it's better to use (avgdist - mindist)*factor
278         as penalty.
279       */
280       avg_distance /= n;
281       variance_penalty = state.parameters_.head_slur_distance_max_ratio_;
282       if (min_dist > 0.0)
283         variance_penalty
284           = min ((avg_distance / (min_dist + state.parameters_.absolute_closeness_measure_) - 1.0), variance_penalty);
285
286       variance_penalty = max (variance_penalty, 0.0);
287       variance_penalty *= state.parameters_.head_slur_distance_factor_;
288     }
289
290 #if DEBUG_SLUR_SCORING
291   score_card_ += to_string ("C%.2f", demerit);
292   score_card_ += to_string ("D%.2f", variance_penalty);
293 #endif
294
295   score_ += demerit + variance_penalty;
296 }
297
298 void
299 Slur_configuration::score_extra_encompass (Slur_score_state const &state)
300 {
301   Real demerit = 0.0;
302   for (int j = 0; j < state.extra_encompass_infos_.size (); j++)
303     {
304       Drul_array<Offset> attachment = attachment_;
305       Interval slur_wid (attachment[LEFT][X_AXIS], attachment[RIGHT][X_AXIS]);
306
307       /*
308         to prevent numerical inaccuracies in
309         Bezier::get_other_coordinate ().
310       */
311       Direction d = LEFT;
312       bool found = false;
313       Real y = 0.0;
314
315       do
316         {
317           /*
318             We need to check for the bound explicitly, since the
319             slur-ending can be almost vertical, making the Y
320             coordinate a bad approximation of the object-slur
321             distance.
322           */
323           Item *as_item = dynamic_cast<Item *> (state.extra_encompass_infos_[j].grob_);
324           if ((as_item
325                && as_item->get_column ()
326                == state.extremes_[d].bound_->get_column ())
327               || state.extra_encompass_infos_[j].extents_[X_AXIS].contains (attachment[d][X_AXIS]))
328             {
329               y = attachment[d][Y_AXIS];
330               found = true;
331             }
332         }
333       while (flip (&d) != LEFT);
334
335       if (!found)
336         {
337           Real x = state.extra_encompass_infos_[j].extents_[X_AXIS]
338             .linear_combination (state.extra_encompass_infos_[j].idx_);
339
340           if (!slur_wid.contains (x))
341             continue;
342
343           y = curve_.get_other_coordinate (X_AXIS, x);
344         }
345
346       Real dist = state.extra_encompass_infos_[j].extents_[Y_AXIS].distance (y);
347       demerit
348         += fabs (max (0.0, (state.parameters_.extra_encompass_free_distance_ - dist)))
349         / state.parameters_.extra_encompass_free_distance_
350         * state.extra_encompass_infos_[j].penalty_;
351     }
352 #if DEBUG_SLUR_SCORING
353   score_card_ += to_string ("X%.2f", demerit);
354 #endif
355   score_ += demerit;
356 }
357
358 void
359 Slur_configuration::score_edges (Slur_score_state const &state)
360 {
361   Direction d = LEFT;
362   Offset dz = attachment_[RIGHT]
363     - attachment_[LEFT];
364   Real slope = dz[Y_AXIS] / dz[X_AXIS];
365   do
366     {
367       Real y = attachment_[d][Y_AXIS];
368       Real dy = fabs (y - state.base_attachments_[d][Y_AXIS]);
369
370       Real factor = state.parameters_.edge_attraction_factor_;
371       Real demerit = factor * dy;
372       if (state.extremes_[d].stem_
373           && state.extremes_[d].stem_dir_ == state.dir_
374           && !Stem::get_beaming (state.extremes_[d].stem_, -d))
375         demerit /= 5;
376
377       demerit *= exp (state.dir_ * d * slope
378                       * state.parameters_.edge_slope_exponent_);
379
380       score_ += demerit;
381 #if DEBUG_SLUR_SCORING
382       score_card_ += to_string ("E%.2f", demerit);
383 #endif
384     }
385   while (flip (&d) != LEFT);
386 }
387
388 void
389 Slur_configuration ::score_slopes (Slur_score_state const &state)
390 {
391   Real dy = state.musical_dy_;
392   Offset slur_dz = attachment_[RIGHT] - attachment_[LEFT];
393   Real slur_dy = slur_dz[Y_AXIS];
394   Real demerit = 0.0;
395
396   demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
397                    - state.parameters_.max_slope_), 0.0)
398     * state.parameters_.max_slope_factor_;
399
400   /* 0.2: account for staffline offset. */
401   Real max_dy = (fabs (dy) + 0.2);
402   if (state.edge_has_beams_)
403     max_dy += 1.0;
404
405   if (!state.is_broken_)
406     demerit += state.parameters_.steeper_slope_factor_
407       * (max (fabs (slur_dy) -max_dy, 0.0));
408
409   demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
410                    - state.parameters_.max_slope_), 0.0)
411     * state.parameters_.max_slope_factor_;
412
413   if (sign (dy) == 0
414       && sign (slur_dy) != 0
415       && !state.is_broken_)
416     demerit += state.parameters_.non_horizontal_penalty_;
417
418   if (sign (dy)
419       && !state.is_broken_
420       && sign (slur_dy)
421       && sign (slur_dy) != sign (dy))
422     demerit += state.edge_has_beams_
423       ? state.parameters_.same_slope_penalty_ / 10
424       : state.parameters_.same_slope_penalty_;
425
426 #if DEBUG_SLUR_SCORING
427   score_card_ += to_string ("S%.2f", demerit);
428 #endif
429   score_ += demerit;
430 }
431
432 void
433 Slur_configuration::score (Slur_score_state const &state)
434 {
435   score_extra_encompass (state);
436   score_slopes (state);
437   score_edges (state);
438   score_encompass (state);
439 }