1 #include QMK_KEYBOARD_H
4 extern keymap_config_t keymap_config;
6 // Each layer gets a name for readability, which is then used in the keymap matrix below.
7 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
8 // Layer names don't all need to be of the same length, obviously, and you can also skip them
9 // entirely and just use numbers.
12 // Fillers to make layering more clear
13 #define _______ KC_TRNS
16 #define LMACRO TG(_MACROS)
17 #define DIABLO TG(_DIABLO)
18 #define GAMEPAD TG(_GAMEPAD)
19 #define MEDIA TT(_MEDIA)
20 #define COVECUBE TG(_COVECUBE)
23 //enum more_custom_keycodes {
24 // KC_P00 = NEW_SAFE_RANGE
27 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
29 [_NUMLOCK] = LAYOUT_ortho_5x7(
30 LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,
31 MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST,
32 KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS,
33 KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS,
34 KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_COLN, KC_PENT
37 [_DIABLO] = LAYOUT_ortho_5x7(
38 KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L,
39 KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J,
40 KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F,
41 KC_LCTL, KC_D3_3, KC_D3_3, KC_D3_3, KC_D3_3, KC_Z, KC_DIABLO_CLEAR,
42 KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE)
45 [_GAMEPAD] = LAYOUT_ortho_5x7( // Game pad layout designed primarily for Overwatch
46 LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4,
47 MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
48 KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
49 KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
50 KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V
53 [_MACROS] = LAYOUT_ortho_5x7(
54 LMACRO, KC_OVERWATCH,GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
55 KC_C9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
56 KC_SYMM, KC_TORB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
57 KC_GLHF, KC_GOODGAME, KC_GGEZ, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
58 KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, KC_PENT
61 [_COVECUBE] = LAYOUT_ortho_5x7(
62 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
63 XXXXXXX, XXXXXXX, COVECUBE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
64 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
65 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
66 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
69 [_MEDIA] = LAYOUT_ortho_5x7(
70 KC_MAKE, KC_RESET,MU_TOG, AUD_ON, AUD_OFF, CK_TOGG, RGB_SAD,
71 MEDIA, EPRM, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI,
72 RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD,
73 KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI,
74 KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI
80 void matrix_init_keymap(void) {
88 bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
92 // if (!record->event.pressed) {
93 // register_code(KC_KP_0);
94 // unregister_code(KC_KP_0);
95 // register_code(KC_KP_0);
96 // unregister_code(KC_KP_0);