2 #include "action_layer.h"
8 // Each layer gets a name for readability, which is then used in the keymap matrix below.
9 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
10 // Layer names don't all need to be of the same length, obviously, and you can also skip them
11 // entirely and just use numbers.
18 enum preonic_keycodes {
27 // Fillers to make layering more clear
28 #define _______ KC_TRNS
31 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
34 * ,-----------------------------------------------------------------------------------.
35 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
36 * |------+------+------+------+------+------+------+------+------+------+------+------|
37 * | Tab | " | , | . | P | Y | F | G | C | R | L | / |
38 * |------+------+------+------+------+-------------+------+------+------+------+------|
39 * | Esc | A | O | E | U | I | D | H | T | N | S | - |
40 * |------+------+------+------+------+------|------+------+------+------+------+------|
41 * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
42 * |------+------+------+------+------+------+------+------+------+------+------+------|
43 * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
44 * `-----------------------------------------------------------------------------------'
47 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
48 {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH},
49 {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
50 {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_T(KC_ENT)},
51 {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
55 * ,-----------------------------------------------------------------------------------.
56 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
57 * |------+------+------+------+------+------+------+------+------+------+------+------|
58 * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
59 * |------+------+------+------+------+-------------+------+------+------+------+------|
60 * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
61 * |------+------+------+------+------+------|------+------+------+------+------+------|
62 * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
63 * |------+------+------+------+------+------+------+------+------+------+------+------|
64 * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
65 * `-----------------------------------------------------------------------------------'
68 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
69 {_______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
70 {_______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
71 {_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______},
72 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
76 * ,-----------------------------------------------------------------------------------.
77 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
78 * |------+------+------+------+------+------+------+------+------+------+------+------|
79 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
80 * |------+------+------+------+------+-------------+------+------+------+------+------|
81 * | | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | Home |PageUp|
82 * |------+------+------+------+------+------|------+------+------+------+------+------|
83 * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | End |PageDn|
84 * |------+------+------+------+------+------+------+------+------+------+------+------|
85 * | | | | | | | | Next | Vol- | Vol+ | Play |
86 * `-----------------------------------------------------------------------------------'
89 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
90 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
91 {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_HOME, KC_PGUP},
92 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_END, KC_PGDN},
93 {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
97 * ,-----------------------------------------------------------------------------------.
98 * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
99 * |------+------+------+------+------+-------------+------+------+------+------+------|
100 * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
101 * |------+------+------+------+------+-------------+------+------+------+------+------|
102 * | | | | | | | | _ | + | { | } | | |
103 * |------+------+------+------+------+------|------+------+------+------+------+------|
104 * | | | | | | | | - | = | [ | ] | \ |
105 * |------+------+------+------+------+------+------+------+------+------+------+------|
106 * | | | | | | | | Next | Vol- | Vol+ | Play |
107 * `-----------------------------------------------------------------------------------'
110 {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
111 {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
112 {_______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
113 {_______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
114 {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
117 /* Adjust (Lower + Raise)
118 * ,-----------------------------------------------------------------------------------.
119 * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
120 * |------+------+------+------+------+------+------+------+------+------+------+------|
121 * | | Reset| | | | | | | | | | Del |
122 * |------+------+------+------+------+-------------+------+------+------+------+------|
123 * | | | |Aud on|AudOff|AGnorm|AGswap|Dvorak|Qwerty| | | |
124 * |------+------+------+------+------+------|------+------+------+------+------+------|
125 * | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
126 * |------+------+------+------+------+------+------+------+------+------+------+------|
127 * | | | | | | | | | | | |
128 * `-----------------------------------------------------------------------------------'
131 {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
132 {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
133 {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, DVORAK, QWERTY, _______, _______, _______},
134 {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
135 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
142 float tone_startup[][2] = {
149 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
150 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
152 float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
154 float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
157 void persistant_default_layer_set(uint16_t default_layer) {
158 eeconfig_update_default_layer(default_layer);
159 default_layer_set(default_layer);
162 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
165 if (record->event.pressed) {
167 PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
169 persistant_default_layer_set(1UL<<_DVORAK);
174 if (record->event.pressed) {
176 PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
178 persistant_default_layer_set(1UL<<_QWERTY);
183 if (record->event.pressed) {
185 update_tri_layer(_LOWER, _RAISE, _ADJUST);
188 update_tri_layer(_LOWER, _RAISE, _ADJUST);
193 if (record->event.pressed) {
195 update_tri_layer(_LOWER, _RAISE, _ADJUST);
198 update_tri_layer(_LOWER, _RAISE, _ADJUST);
203 if (record->event.pressed) {
204 register_code(KC_RSFT);
205 #ifdef BACKLIGHT_ENABLE
209 unregister_code(KC_RSFT);
217 void matrix_init_user(void) {
227 _delay_ms(20); // gets rid of tick
228 PLAY_NOTE_ARRAY(tone_startup, false, 0);
233 PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
238 void music_on_user(void)
243 void music_scale_user(void)
245 PLAY_NOTE_ARRAY(music_scale, false, 0);