1 // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
2 // this is the style you want to emulate.
5 #include "action_layer.h"
11 extern keymap_config_t keymap_config;
13 // Each layer gets a name for readability, which is then used in the keymap matrix below.
14 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
15 // Layer names don't all need to be of the same length, obviously, and you can also skip them
16 // entirely and just use numbers.
24 enum planck_keycodes {
33 // Fillers to make layering more clear
34 #define _______ KC_TRNS
37 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
40 * ,-----------------------------------------------------------------------------------.
41 * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
42 * |------+------+------+------+------+-------------+------+------+------+------+------|
43 * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
44 * |------+------+------+------+------+------|------+------+------+------+------+------|
45 * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
46 * |------+------+------+------+------+------+------+------+------+------+------+------|
47 * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
48 * `-----------------------------------------------------------------------------------'
51 {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
52 {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
53 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
54 {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
58 * ,-----------------------------------------------------------------------------------.
59 * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
60 * |------+------+------+------+------+-------------+------+------+------+------+------|
61 * | Esc | A | R | S | T | D | H | N | E | I | O | " |
62 * |------+------+------+------+------+------|------+------+------+------+------+------|
63 * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
64 * |------+------+------+------+------+------+------+------+------+------+------+------|
65 * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
66 * `-----------------------------------------------------------------------------------'
69 {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
70 {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
71 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
72 {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
76 * ,-----------------------------------------------------------------------------------.
77 * | Tab | " | , | . | P | Y | F | G | C | R | L | / |
78 * |------+------+------+------+------+-------------+------+------+------+------+------|
79 * | Esc | A | O | E | U | I | D | H | T | N | S | - |
80 * |------+------+------+------+------+------|------+------+------+------+------+------|
81 * | Shift| ; | Q | J | K | X | B | M | W | V | Z | Shift|
82 * |------+------+------+------+------+------+------+------+------+------+------+------|
83 * | Ctrl | Alt | Left |Right |Lower | Bksp |Space |Raise | Up | Down | GUI |Enter |
84 * `-----------------------------------------------------------------------------------'
87 {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH},
88 {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
89 {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_T(KC_ENT)},
90 {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
94 * ,-----------------------------------------------------------------------------------.
95 * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
96 * |------+------+------+------+------+-------------+------+------+------+------+------|
97 * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
98 * |------+------+------+------+------+------|------+------+------+------+------+------|
99 * | | F7 | F8 | F9 | F10 | F11 | F12 | | Mute | Vol- | Vol+ | |
100 * |------+------+------+------+------+------+------+------+------+------+------+------|
101 * | Brite| | Home | End | | Del | Ins | | PgUp | PgDN | |Enter |
102 * `-----------------------------------------------------------------------------------'
105 {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______},
106 {KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
107 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______},
108 {BACKLIT, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______}
112 * ,-----------------------------------------------------------------------------------.
113 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
114 * |------+------+------+------+------+-------------+------+------+------+------+------|
115 * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
116 * |------+------+------+------+------+------|------+------+------+------+------+------|
117 * | | F7 | F8 | F9 | F10 | F11 | F12 | | Prev | Play | Next | |
118 * |------+------+------+------+------+------+------+------+------+------+------+------|
119 * | Brite| | Home | End | | Del | Ins | | PgUp | PgDN | |Enter |
120 * `-----------------------------------------------------------------------------------'
123 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
124 {KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
125 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______},
126 {BACKLIT, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______}
129 /* Adjust (Lower + Raise)
130 * ,-----------------------------------------------------------------------------------.
131 * | | Reset| | | | | | | | | | Del |
132 * |------+------+------+------+------+-------------+------+------+------+------+------|
133 * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
134 * |------+------+------+------+------+------|------+------+------+------+------+------|
135 * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
136 * |------+------+------+------+------+------+------+------+------+------+------+------|
137 * | | | | | | | | | | | |
138 * `-----------------------------------------------------------------------------------'
141 {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
142 {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
143 {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
144 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
152 float tone_startup[][2] = SONG(STARTUP_SOUND);
153 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
154 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
155 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
156 float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
158 float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
162 void persistant_default_layer_set(uint16_t default_layer) {
163 eeconfig_update_default_layer(default_layer);
164 default_layer_set(default_layer);
167 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
170 if (record->event.pressed) {
172 PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
174 persistant_default_layer_set(1UL<<_QWERTY);
179 if (record->event.pressed) {
181 PLAY_NOTE_ARRAY(tone_colemak, false, 0);
183 persistant_default_layer_set(1UL<<_COLEMAK);
188 if (record->event.pressed) {
190 PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
192 persistant_default_layer_set(1UL<<_DVORAK);
197 if (record->event.pressed) {
199 update_tri_layer(_LOWER, _RAISE, _ADJUST);
202 update_tri_layer(_LOWER, _RAISE, _ADJUST);
207 if (record->event.pressed) {
209 update_tri_layer(_LOWER, _RAISE, _ADJUST);
212 update_tri_layer(_LOWER, _RAISE, _ADJUST);
217 if (record->event.pressed) {
218 register_code(KC_RSFT);
219 #ifdef BACKLIGHT_ENABLE
223 unregister_code(KC_RSFT);
231 void matrix_init_user(void) {
241 _delay_ms(20); // gets rid of tick
242 PLAY_NOTE_ARRAY(tone_startup, false, 0);
247 PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
252 void music_on_user(void)
257 void music_scale_user(void)
259 PLAY_NOTE_ARRAY(music_scale, false, 0);