1 // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
2 // this is the style you want to emulate.
5 #include "action_layer.h"
11 extern keymap_config_t keymap_config;
13 // Each layer gets a name for readability, which is then used in the keymap matrix below.
14 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
15 // Layer names don't all need to be of the same length, obviously, and you can also skip them
16 // entirely and just use numbers.
25 enum planck_keycodes {
36 // Fillers to make layering more clear
37 #define _______ KC_TRNS
40 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
43 {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_DEL, KC_Y, KC_U, KC_I, KC_O, KC_P },
44 {KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_TAB, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
45 {KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH},
46 {KC_LGUI, _______, _______, KC_LALT, LOWER, KC_SPC, KC_ENT, KC_SPC, RAISE, KC_RALT, _______, KC_RGUI}
49 {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
50 {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
51 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
52 {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
55 {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
56 {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
57 {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
58 {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
61 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0},
62 {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_HOME, KC_PGDN, KC_PGUP, KC_END },
63 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, KC_F12, KC_PLUS, KC_PIPE, KC_LCBR, KC_RCBR},
64 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
67 {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
68 {_______, _______, _______, KC_QUOT, KC_MINS, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT},
69 {_______, KC_TILD, KC_GRV, KC_PLUS, KC_EQL, KC_PIPE, _______, KC_BSLS, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR},
70 {_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY}
74 {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
75 {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
76 {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
77 {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
80 {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
81 {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
82 {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
83 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
91 float tone_startup[][2] = SONG(STARTUP_SOUND);
92 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
93 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
94 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
95 float tone_plover[][2] = SONG(PLOVER_SOUND);
96 float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
97 float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
99 float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
103 void persistent_default_layer_set(uint16_t default_layer) {
104 eeconfig_update_default_layer(default_layer);
105 default_layer_set(default_layer);
108 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
111 if (record->event.pressed) {
113 PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
115 persistent_default_layer_set(1UL<<_QWERTY);
120 if (record->event.pressed) {
122 PLAY_NOTE_ARRAY(tone_colemak, false, 0);
124 persistent_default_layer_set(1UL<<_COLEMAK);
129 if (record->event.pressed) {
131 PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
133 persistent_default_layer_set(1UL<<_DVORAK);
138 if (record->event.pressed) {
140 update_tri_layer(_LOWER, _RAISE, _ADJUST);
143 update_tri_layer(_LOWER, _RAISE, _ADJUST);
148 if (record->event.pressed) {
150 update_tri_layer(_LOWER, _RAISE, _ADJUST);
153 update_tri_layer(_LOWER, _RAISE, _ADJUST);
158 if (record->event.pressed) {
159 register_code(KC_RSFT);
160 #ifdef BACKLIGHT_ENABLE
164 unregister_code(KC_RSFT);
169 if (record->event.pressed) {
172 PLAY_NOTE_ARRAY(tone_plover, false, 0);
178 if (!eeconfig_is_enabled()) {
181 keymap_config.raw = eeconfig_read_keymap();
182 keymap_config.nkro = 1;
183 eeconfig_update_keymap(keymap_config.raw);
188 if (record->event.pressed) {
190 PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
200 void matrix_init_user(void) {
210 _delay_ms(20); // gets rid of tick
211 PLAY_NOTE_ARRAY(tone_startup, false, 0);
216 PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
221 void music_on_user(void)
226 void music_scale_user(void)
228 PLAY_NOTE_ARRAY(music_scale, false, 0);