1 /* Copyright 2015-2017 Jack Humbert
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "action_layer.h"
20 extern keymap_config_t keymap_config;
34 enum planck_keycodes {
58 qk_tap_dance_action_t tap_dance_actions[] = {
59 [TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
60 [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
63 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
66 * ,-----------------------------------------------------------------------------------.
67 * | Tab | Q | W | F | P | G | J | L | U | Y | ; | = |
68 * |------+------+------+------+------+-------------+------+------+------+------+------|
69 * | Esc | A | R | S | T | D | H | N | E | I | O | " |
70 * |------+------+------+------+------+------|------+------+------+------+------+------|
71 * | Shift| Z | X | C | V | B | K | M | , | . | / | - |
72 * |------+------+------+------+------+------+------+------+------+------+------+------|
73 * | Ctrl | GUI | Alt |lenny |Lower | shift|space |Raise | macro|macro2|macro3|QWERTY|
74 * `-----------------------------------------------------------------------------------'
77 {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL},
78 {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
79 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS},
80 {KC_LCTL, KC_LGUI, KC_LALT, LENNY, LOWER, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, COMMENTHEAD, RICKANDMORT, KC_LEFT, KC_RGHT}
84 * ,-----------------------------------------------------------------------------------.
85 * | | | | [ | ] | | ( | ) | { | } | | + |
86 * |------+------+------+------+------+-------------+------+------+------+------+------|
87 * | Del | F1 | F2 | F3 | F4 | F5 | F6 | left | down | up | right| | |
88 * |------+------+------+------+------+------|------+------+------+------+------+------|
89 * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | _ |
90 * |------+------+------+------+------+------+------+------+------+------+------+------|
91 * | | | | | | | | Next | Vol- | Vol+ | Play |
92 * `-----------------------------------------------------------------------------------'
95 {_______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, _______, S(KC_EQL)},
96 {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE},
97 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, KC_UNDS},
98 {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
102 * ,-----------------------------------------------------------------------------------.
103 * | ` | ! | @ | # | $ | % | ^ | & | * | ( | ) | DEL |
104 * |------+------+------+------+------+-------------+------+------+------+------+------|
105 * | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
106 * |------+------+------+------+------+------|------+------+------+------+------+------|
107 * | | | | | | | | | | | | |
108 * |------+------+------+------+------+------+------+------+------+------+------+------|
109 * | | | | | | | | | bl- | bl+ | GCTG |
110 * `-----------------------------------------------------------------------------------'
113 {KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
114 {KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS},
115 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
116 {_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, MCTOGG, GCTOGG}
119 /* Adjust (Lower + Raise)
120 * ,-----------------------------------------------------------------------------------.
121 * | | Reset| | | | | | | | | | Del |
122 * |------+------+------+------+------+-------------+------+------+------+------+------|
123 * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
124 * |------+------+------+------+------+------|------+------+------+------+------+------|
125 * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
126 * |------+------+------+------+------+------+------+------+------+------+------+------|
127 * | | | | | | | | | | | |
128 * `-----------------------------------------------------------------------------------'
131 {_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL },
132 {_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, COLEMAK, _______, _______, _______},
133 {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, TERM_ON, TERM_OFF, _______, _______, _______},
134 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
138 {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL},
139 {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
140 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS},
141 {KC_LCTL, RAISE, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
145 {MARIO, MARIOE, OVERWATCH, DOOM, DISNEY, NUMBERONE, CABBAGE, OLDSPICE, _______, _______, _______, _______},
146 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
147 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
148 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
154 float guitar[][2] = SONG(GUITAR_SOUND);
155 float mario[][2] = SONG(MARIO_THEME);
156 float marioe[][2] = SONG(MARIO_GAMEOVER);
157 float overwatch[][2] = SONG(OVERWATCH_THEME);
158 float doom[][2] = SONG(E1M1_DOOM);
159 float disney[][2] = SONG(DISNEY_SONG);
160 float numberone[][2] = SONG(NUMBER_ONE);
161 float cabbage[][2] = SONG(CABBAGE_SONG);
162 float oldspice[][2] = SONG(OLD_SPICE);
165 void setLayer(int layer) {
166 if (layer == _COLEMAK) {
171 set_single_persistent_default_layer(_COLEMAK);
172 #ifdef BACKLIGHT_ENABLE
175 } else if (layer == _GAME) {
180 set_single_persistent_default_layer(_GAME);
181 #ifdef BACKLIGHT_ENABLE
184 } else if (layer == _MUSIC) {
189 set_single_persistent_default_layer(_MUSIC);
190 #ifdef BACKLIGHT_ENABLE
196 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
199 if (record->event.pressed) {
200 set_single_persistent_default_layer(_COLEMAK);
201 #ifdef BACKLIGHT_ENABLE
208 if (record->event.pressed) {
223 if (record->event.pressed) {
238 if (record->event.pressed) {
240 update_tri_layer(_LOWER, _RAISE, _ADJUST);
243 update_tri_layer(_LOWER, _RAISE, _ADJUST);
248 if (record->event.pressed) {
250 update_tri_layer(_LOWER, _RAISE, _ADJUST);
253 update_tri_layer(_LOWER, _RAISE, _ADJUST);
258 if (record->event.pressed) {
263 if (record->event.pressed) {
264 SEND_STRING("// ---------------------------------------------------------------");
268 if (record->event.pressed) {
269 SEND_STRING("// ***************************************************************");
273 if(record->event.pressed) {
280 if(record->event.pressed) {
287 if(record->event.pressed) {
289 PLAY_SONG(overwatch);
294 if(record->event.pressed) {
301 if(record->event.pressed) {
308 if(record->event.pressed) {
310 PLAY_SONG(numberone);
315 if(record->event.pressed) {
322 if(record->event.pressed) {
332 void matrix_init_user(void) {
333 set_single_persistent_default_layer(_COLEMAK);
335 #ifdef BACKLIGHT_ENABLE