2 #include QMK_KEYBOARD_H
5 #define KC_ALAP ALT_T(KC_APP)
6 #define KC_OSLG OSM(MOD_LGUI)
7 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
9 [_QWERTY] = LAYOUT_wrapper(
10 KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
11 KC_TAB , _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSLS,
12 KC_CCCV, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT,
13 KC_MLSF, _________________QWERTY_L3_________________, KC_ALAP, KC_OSLG, _________________QWERTY_R3_________________, KC_MRSF,
14 LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
16 [_COLEMAK] = LAYOUT_wrapper(
17 KC_ESC , ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
18 KC_TAB , _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, KC_BSLS,
19 KC_CCCV, _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, KC_QUOT,
20 KC_MLSF, _________________COLEMAK_L3________________, KC_ALAP, KC_OSLG, _________________COLEMAK_R3________________, KC_MRSF,
21 LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
23 [_DVORAK] = LAYOUT_wrapper(
24 KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
25 KC_TAB , _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, KC_BSLS,
26 KC_CCCV, _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, KC_QUOT,
27 KC_MLSF, _________________DVORAK_L3_________________, KC_ALAP, KC_OSLG, _________________DVORAK_R3_________________, KC_MRSF,
28 LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
30 [_WORKMAN] = LAYOUT_wrapper(
31 KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
32 KC_TAB , _________________WORKMAN_L1________________, _________________WORKMAN_R1________________, KC_BSLS,
33 KC_CCCV, _________________WORKMAN_L2________________, _________________WORKMAN_R2________________, KC_QUOT,
34 KC_MLSF, _________________WORKMAN_L3________________, KC_ALAP, KC_OSLG, _________________WORKMAN_R3________________, KC_MRSF,
35 LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
38 [_MODS] = LAYOUT_wrapper(
39 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
40 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
41 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
42 KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
43 _______, _______, _______, _______, _______, _______
46 [_GAMEPAD] = LAYOUT_wrapper(
47 KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_P, _______, _______, _______, _______, _______, _______,
48 KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
49 KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
50 KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______,
51 LOWER, KC_V, KC_SPC, _______, _______, _______
55 [_LOWER] = LAYOUT_wrapper(
56 _______, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, _______,
57 KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
58 _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
59 _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______,
60 _______, _______, _______, _______, _______, _______
63 [_RAISE] = LAYOUT_wrapper(
64 _______, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, _______,
65 KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
66 _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
67 _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______,
68 _______, _______, _______, _______, _______, _______
71 [_ADJUST] = LAYOUT_wrapper(
72 KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST,
73 VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EPRM,
74 _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
75 _______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY,
76 _______, _______, _______, _______, _______, _______
82 void matrix_init_keymap(void) {