2 #include "bootloader.h"
3 #include "action_layer.h"
7 #include "split_util.h"
9 #include "LUFA/Drivers/Peripheral/TWI.h"
17 extern keymap_config_t keymap_config;
19 #ifdef RGBLIGHT_ENABLE
20 //Following line allows macro to read current RGB settings
21 extern rgblight_config_t rgblight_config;
24 extern uint8_t is_master;
26 // Each layer gets a name for readability, which is then used in the keymap matrix below.
27 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
28 // Layer names don't all need to be of the same length, obviously, and you can also skip them
29 // entirely and just use numbers.
37 enum custom_keycodes {
55 // Fillers to make layering more clear
56 #define _______ KC_TRNS
59 #define M_SAMPLE M(KC_SAMPLEMACRO)
62 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
65 * ,-----------------------------------------. ,-----------------------------------------.
66 * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
67 * |------+------+------+------+------+------| |------+------+------+------+------+------|
68 * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
69 * |------+------+------+------+------+------| |------+------+------+------+------+------|
70 * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | Ctrl |
71 * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
72 * | Shift| Z | X | C | V | B | ` | ' | N | M | , | . | / | Shift|
73 * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
74 * |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower |
75 * `-------------------------------------------------------------------------------------------------'
78 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
79 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
80 KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_RCTL, \
81 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
82 ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_BSPC, LT(_RAISE,KC_ENT), \
83 LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \
87 * ,-----------------------------------------. ,-----------------------------------------.
88 * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
89 * |------+------+------+------+------+------| |------+------+------+------+------+------|
90 * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
91 * |------+------+------+------+------+------| |------+------+------+------+------+------|
92 * | Ctrl | A | R | S | T | D | | H | N | E | I | O | Ctrl |
93 * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
94 * | Shift| Z | X | C | V | B | ` | ' | K | M | , | . | / | Shift|
95 * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
96 * |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower |
97 * `-------------------------------------------------------------------------------------------------'
99 [_COLEMAK] = KEYMAP( \
100 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
101 KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, \
102 KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_RCTL, \
103 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
104 ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_DEL, LT(_RAISE,KC_ENT), \
105 LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \
109 * ,-----------------------------------------. ,-----------------------------------------.
110 * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
111 * |------+------+------+------+------+------| |------+------+------+------+------+------|
112 * | Tab | ' | , | . | P | Y | | F | G | C | R | L | \ |
113 * |------+------+------+------+------+------| |------+------+------+------+------+------|
114 * | Ctrl | A | O | E | U | I | | D | H | T | N | S | Ctrl |
115 * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
116 * | Shift| ; | Q | J | K | X | ` | / | B | M | W | V | Z | Shift|
117 * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
118 * |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower |
119 * `-------------------------------------------------------------------------------------------------'
121 [_DVORAK] = KEYMAP( \
122 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
123 KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSLS, \
124 KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_RCTL, \
125 KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_GRV, KC_SLSH, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
126 ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_DEL, LT(_RAISE,KC_ENT), \
127 LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \
131 * ,-----------------------------------------. ,-----------------------------------------.
132 * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
133 * |------+------+------+------+------+------| |------+------+------+------+------+------|
134 * | | |Pause | ScrLk| Ins | | | | Ins | ScrLk|Pause | | F12 |
135 * |------+------+------+------+------+------| |------+------+------+------+------+------|
136 * | | PgUp | | Up |Delete| Home | | Home |Delete| Up | | PgUp | |
137 * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
138 * | | PgDn | Left | Down | Right| End | | | End | Left | Down | Right| PgDn | |
139 * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
140 * | | | PrtSc| | | | | | | | | PrtSc| | |
141 * `-------------------------------------------------------------------------------------------------'
144 XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
145 XXXXXXX, XXXXXXX, KC_PAUS, KC_SLCK, KC_INS, XXXXXXX, XXXXXXX, KC_INS, KC_SLCK, KC_PAUS, XXXXXXX, KC_F12, \
146 _______, KC_PGUP, XXXXXXX, KC_UP, KC_DEL, KC_HOME, KC_HOME, KC_DEL, KC_UP, XXXXXXX, KC_PGUP, _______, \
147 _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, XXXXXXX, XXXXXXX, KC_END, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, \
148 XXXXXXX, _______, KC_PSCR, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______ \
152 * ,-----------------------------------------. ,-----------------------------------------.
153 * | | | | | | | | | | | | | |
154 * |------+------+------+------+------+------| |------+------+------+------+------+------|
155 * | | | | | _ | - | | = | + | | | | |
156 * |------+------+------+------+------+------| |------+------+------+------+------+------|
157 * | | | | | { | [ | | ] | } | | | | |
158 * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
159 * | | | | | | EISU | EISU | KANA | KANA | Next | Vol- | Vol+ | Play | |
160 * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
161 * | | | | | | | | | | | | | | |
162 * `-------------------------------------------------------------------------------------------------'
165 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
166 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_MINS), KC_MINS, KC_EQL, LSFT(KC_EQL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
167 _______, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_LBRC), KC_LBRC, KC_RBRC, LSFT(KC_RBRC), XXXXXXX, XXXXXXX, XXXXXXX, _______, \
168 _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, EISU, EISU, KANA, KANA, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, \
169 _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______ \
172 /* Adjust (Lower + Raise)
173 * ,-----------------------------------------. ,-----------------------------------------.
174 * | | | |Dvorak|Colemk|Qwerty| | | | | | | |
175 * |------+------+------+------+------+------| |------+------+------+------+------+------|
176 * | | Reset|RGBRST| | | Win | | | | | | | |
177 * |------+------+------+------+------+------| |------+------+------+------+------+------|
178 * | HUE+ | SAT+ | VAL+ |Aud on|Audoff| Mac | | Win |Qwerty|Colemk|Dvorak| | |
179 * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
180 * | HUE- | SAT- | VAL- |RGB md|RGB ON| | | | | |RGB ON| HUE+ | SAT+ | VAL+ |
181 * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
182 * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
183 * `-------------------------------------------------------------------------------------------------'
185 [_ADJUST] = KEYMAP( \
186 XXXXXXX, XXXXXXX, XXXXXXX, DVORAK, COLEMAK, QWERTY, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
187 XXXXXXX, RESET, RGBRST, XXXXXXX, XXXXXXX, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
188 RGB_HUI, RGB_SAI, RGB_VAI, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, XXXXXXX, XXXXXXX, \
189 RGB_HUD, RGB_SAD, RGB_VAD,RGB_SMOD, RGB_TOG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
190 _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, RGB_SMOD,RGB_HUD, RGB_SAD, RGB_VAD \
195 #error "undefined keymaps"
201 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
202 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
203 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
204 float tone_plover[][2] = SONG(PLOVER_SOUND);
205 float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
206 float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
209 // define variables for reactive RGB
210 bool TOG_STATUS = false;
211 int RGB_current_mode;
212 static uint32_t current_default_layer_state;
214 uint32_t default_layer_state_set_kb(uint32_t state) {
215 current_default_layer_state = state;
219 void persistent_default_layer_set(uint16_t default_layer) {
220 eeconfig_update_default_layer(default_layer);
221 default_layer_set(default_layer);
224 // Setting ADJUST layer RGB back to default
225 void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
226 if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
227 #ifdef RGBLIGHT_ENABLE
228 //rgblight_mode(RGB_current_mode);
236 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
239 if (record->event.pressed) {
241 PLAY_SONG(tone_qwerty);
243 persistent_default_layer_set(1UL<<_QWERTY);
248 if (record->event.pressed) {
250 PLAY_SONG(tone_colemak);
252 persistent_default_layer_set(1UL<<_COLEMAK);
257 if (record->event.pressed) {
259 PLAY_SONG(tone_dvorak);
261 persistent_default_layer_set(1UL<<_DVORAK);
266 if (record->event.pressed) {
267 //not sure how to have keyboard check mode and set it to a variable, so my work around
268 //uses another variable that would be set to true after the first time a reactive key is pressed.
269 if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
271 TOG_STATUS = !TOG_STATUS;
272 #ifdef RGBLIGHT_ENABLE
277 update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
279 #ifdef RGBLIGHT_ENABLE
280 //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
284 update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
289 if (record->event.pressed) {
290 //not sure how to have keyboard check mode and set it to a variable, so my work around
291 //uses another variable that would be set to true after the first time a reactive key is pressed.
292 if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
294 TOG_STATUS = !TOG_STATUS;
295 #ifdef RGBLIGHT_ENABLE
300 update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
302 #ifdef RGBLIGHT_ENABLE
303 //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
307 update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
312 if (record->event.pressed) {
319 //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
321 #ifdef RGBLIGHT_ENABLE
322 if (record->event.pressed) {
323 rgblight_mode(RGB_current_mode);
325 RGB_current_mode = rgblight_config.mode;
331 if (record->event.pressed) {
332 if(keymap_config.swap_lalt_lgui==false){
333 register_code(KC_LANG2);
335 SEND_STRING(SS_LALT("`"));
338 unregister_code(KC_LANG2);
343 if (record->event.pressed) {
344 if(keymap_config.swap_lalt_lgui==false){
345 register_code(KC_LANG1);
347 SEND_STRING(SS_LALT("`"));
350 unregister_code(KC_LANG1);
355 #ifdef RGBLIGHT_ENABLE
356 if (record->event.pressed) {
357 eeconfig_update_rgblight_default();
359 RGB_current_mode = rgblight_config.mode;
367 void matrix_init_user(void) {
371 #ifdef RGBLIGHT_ENABLE
372 RGB_current_mode = rgblight_config.mode;
374 //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
376 TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000));
377 iota_gfx_init(!has_usb()); // turns on the display
386 _delay_ms(20); // gets rid of tick
395 void music_on_user(void)
400 void music_scale_user(void)
402 PLAY_SONG(music_scale);
408 //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
411 void matrix_scan_user(void) {
412 iota_gfx_task(); // this is what updates the display continuously
415 void matrix_update(struct CharacterMatrix *dest,
416 const struct CharacterMatrix *source) {
417 if (memcmp(dest->display, source->display, sizeof(dest->display))) {
418 memcpy(dest->display, source->display, sizeof(dest->display));
423 static void render_logo(struct CharacterMatrix *matrix) {
426 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
427 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
428 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
430 matrix_write(matrix, logo);
431 //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
434 // #define DEBUG_OLED_LAYER_DISPLAY
436 static const char Qwerty_name[] PROGMEM = " Qwerty";
437 static const char Colemak_name[] PROGMEM = " Colemak";
438 static const char Dvorak_name[] PROGMEM = " Dvorak";
440 static const char Raise_name[] PROGMEM = ":Extra";
441 static const char Lower_name[] PROGMEM = ":Func";
442 static const char Adjust_name[] PROGMEM = ":Adjust";
444 static const char *layer_names[] = {
445 [_QWERTY] = Qwerty_name,
446 [_COLEMAK] = Colemak_name,
447 [_DVORAK] = Dvorak_name,
448 [_RAISE] = Raise_name,
449 [_LOWER] = Lower_name,
450 [_ADJUST] = Adjust_name
453 static int search_bit_form_lsb(uint32_t data)
456 for( i = 0; i < 32 && (data & 1)==0 ; data >>= 1, i++ )
461 void render_status(struct CharacterMatrix *matrix) {
463 // Render to mode icon
464 static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
465 if(keymap_config.swap_lalt_lgui==false){
466 matrix_write(matrix, logo[0][0]);
467 matrix_write_P(matrix, PSTR("\n"));
468 matrix_write(matrix, logo[0][1]);
470 matrix_write(matrix, logo[1][0]);
471 matrix_write_P(matrix, PSTR("\n"));
472 matrix_write(matrix, logo[1][1]);
475 // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
476 #ifdef DEBUG_OLED_LAYER_DISPLAY
482 name_num = search_bit_form_lsb(current_default_layer_state);
483 if( name_num < sizeof(layer_names)/sizeof(char *) ) {
484 matrix_write_P(matrix, layer_names[name_num]);
485 #ifdef DEBUG_OLED_LAYER_DISPLAY
487 snprintf(buf, sizeof(buf), "base=%d? ", name_num);
488 matrix_write(matrix, buf);
491 matrix_write_P(matrix, PSTR("\n"));
492 for( lstate = layer_state, name_num = 0;
493 lstate && name_num < sizeof(layer_names)/sizeof(char *);
494 lstate >>=1, name_num++ ) {
495 if( (lstate & 1) != 0 ) {
496 if( layer_names[name_num] ) {
497 matrix_write_P(matrix, layer_names[name_num]);
498 #ifdef DEBUG_OLED_LAYER_DISPLAY
500 snprintf(buf, sizeof(buf), ":L=%d?", name_num);
501 matrix_write(matrix, buf);
507 // Host Keyboard LED Status
509 snprintf(led, sizeof(led), "\n%s %s %s",
510 (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
511 (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
512 (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
513 matrix_write(matrix, led);
517 void iota_gfx_task_user(void) {
518 struct CharacterMatrix matrix;
526 matrix_clear(&matrix);
528 render_status(&matrix);
530 render_logo(&matrix);
532 matrix_update(&display, &matrix);