1 #include QMK_KEYBOARD_H
14 #define _______ KC_TRNS
16 #define KC_DVOR DVORAK
17 #define KC_QWER QWERTY
18 #define KC_FN1 MO(_FN1)
20 // Tap-Hold keys (QWERTY)
21 #define KC_S_C MT(MOD_LCTL, KC_S)
22 #define KC_D_A MT(MOD_LALT, KC_D)
23 #define KC_F_G MT(MOD_LGUI, KC_F)
24 #define KC_J_G MT(MOD_RGUI, KC_J)
25 #define KC_K_A MT(MOD_RALT, KC_K)
26 #define KC_L_C MT(MOD_RCTL, KC_L)
28 // Tap-Hold keys (Dvorak)
29 #define KC_O_C MT(MOD_LCTL, KC_O)
30 #define KC_E_A MT(MOD_LALT, KC_E)
31 #define KC_U_G MT(MOD_LGUI, KC_U)
32 #define KC_H_G MT(MOD_RGUI, KC_H)
33 #define KC_T_A MT(MOD_RALT, KC_T)
34 #define KC_N_C MT(MOD_RCTL, KC_N)
36 #define KC_G_A LGUI(KC_A)
37 #define KC_G_C LGUI(KC_C)
38 #define KC_G_V LGUI(KC_V)
39 #define KC_G_X LGUI(KC_X)
40 #define KC_G_Z LGUI(KC_Z)
41 #define KC_G_BL LGUI(KC_BSLS)
42 #define KC_G_TB LGUI(KC_TAB)
43 #define KC_G_SP LGUI(KC_SPC)
45 #define KC_ENTM LT(_MOUSE, KC_ENT)
47 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
49 [_QWERTY] = LAYOUT_kc(
50 //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
51 DVOR,ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,PGUP,
52 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
53 G_A ,TAB , Q , W , E , R , T , Y , U , I , O , P ,BSLS,PGDN,
54 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
55 G_X ,CAPS, A ,S_C ,D_A ,F_G , G , H ,J_G ,K_A ,L_C ,SCLN,QUOT, UP ,
56 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
57 G_C ,LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH,RSFT,DOWN,
58 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
59 G_V ,FN1 ,G_TB,G_SP,BSPC,SPC ,SPC , ENTM,ENTM,G_Z ,GRV ,EQL ,LEFT,RGHT
60 //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
63 [_DVORAK] = LAYOUT_kc(
64 //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
65 QWER,ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,EQL ,PGUP,
66 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
67 G_A ,TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,SLSH,PGDN,
68 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
69 G_X ,CAPS, A ,O_C ,E_A ,U_G , I , D ,H_G ,T_A ,N_C , S ,MINS, UP ,
70 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
71 G_C ,LSFT,SCLN, Q , J , K , X , B , M , W , V , Z ,RSFT,DOWN,
72 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
73 G_V ,FN1 ,G_TB,G_SP,BSPC,SPC ,SPC , ENTM,ENTM,G_Z ,GRV ,BSLS,LEFT,RGHT
74 //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
78 //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
79 , , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 , ,
80 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
81 , ,EXLM, AT ,LCBR,RCBR,PIPE, , P7 , P8 , P9 ,ASTR,F12 , ,
82 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
83 , ,HASH,DLR ,LPRN,RPRN,GRV , , P4 , P5 , P6 ,PLUS,MINS, ,
84 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
85 , ,PERC,CIRC,LBRC,RBRC,TILD, AMPR, P1 , P2 , P3 ,SLSH, , ,
86 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
87 , , , , , , , , ,PDOT, P0 ,EQL , ,
88 //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
92 //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
93 , , , , , , , , , , , , , ,
94 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
95 , , , ,MS_U, , , , , , , , , ,
96 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
97 , , ,MS_L,MS_D,MS_R, , , , , , , , ,
98 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
99 , , , , , , , , , , , , , ,
100 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
101 , , , ,BTN1,BTN2, , , , , , , ,
102 //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
107 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
108 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
111 void update_rgblight(uint16_t layer) {
112 if (layer & (1UL << _DVORAK)) {
113 rgblight_sethsv_green();
114 } else if (layer & (1UL << _QWERTY)) {
115 rgblight_sethsv_goldenrod();
119 void persistent_default_layer_set(uint16_t default_layer) {
120 eeconfig_update_default_layer(default_layer);
121 default_layer_set(default_layer);
122 #ifdef RGBLIGHT_ENABLE
123 update_rgblight(default_layer);
124 #endif // RGBLIGHT_ENABLE
127 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
130 if (record->event.pressed) {
132 PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
134 persistent_default_layer_set(1UL << _QWERTY);
139 if (record->event.pressed) {
141 PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
143 persistent_default_layer_set(1UL << _DVORAK);
152 void matrix_init_user(void) {
153 #ifdef RGBLIGHT_ENABLE
155 uint8_t default_layer = eeconfig_read_default_layer();
156 update_rgblight(default_layer);