2 * Good on you for modifying your layout, this is the most nonQMK layout you will come across
3 * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
5 * Don't modify the steno layer directly, instead add chords using the keycodes and macros
6 * from sten.h to the layout you want to modify.
8 * Observe the comment above processQWERTY!
10 * http://docs.gboards.ca
13 #include QMK_KEYBOARD_H
15 #include "keymap_steno.h"
16 #define IGNORE_MOD_TAP_INTERRUPT
19 #define FUNCT (LSD | LK | LP | LH)
20 #define MEDIA (LSD | LK | LW | LR)
21 #define MOVE (LH | ST2)
24 * ,---------------------------------. ,------------------------------.
25 * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
26 * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
27 * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
28 * `---------------------------------' `------------------------------'
29 * ,---------------, .---------------.
30 * | LNO | LA | LO | | RE | RU | RNO |
31 * `---------------' `---------------'
34 // YOU MUST ORDER THIS!
35 // Order your chords from longest to shortest!
36 // You can only use basic keycodes here!
38 // P() is just a wrapper to make your life easier.
40 // http://docs.gboards.ca
41 uint32_t processQwerty(bool lookup) {
43 P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
44 P( LNO | LA | LO | RE | RU, SEND(KC_MPLY));
45 P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC));
48 P( LA | LO | RE | RU, SEND(KC_CAPS));
49 P( LA | RU, SEND(KC_ESC));
50 P( LO | RE, SEND(KC_LCTL));
51 P( LNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
52 P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
55 P( RT | RD | RS | RZ, SEND(KC_LGUI));
56 P( RT | RD, SEND(KC_LCTL));
57 P( RS | RZ, SEND(KC_LALT));
58 P( LA | LNO, SEND(KC_LCTL));
59 P( LA | LO, SEND(KC_LALT));
60 P( LO, SEND(KC_LSFT));
63 P( FUNCT | RF | RR, SEND(KC_F6));
64 P( FUNCT | RP | RB, SEND(KC_F7));
65 P( FUNCT | RL | RG, SEND(KC_F8));
66 P( FUNCT | ST3 | ST4, SEND(KC_F5));
67 P( FUNCT| ST3, SEND(KC_F1));
68 P( FUNCT| ST4, SEND(KC_F9));
69 P( FUNCT | RF, SEND(KC_F2));
70 P( FUNCT | RP, SEND(KC_F3));
71 P( FUNCT | RL, SEND(KC_F4));
72 P( FUNCT | RR, SEND(KC_F10));
73 P( FUNCT | RG, SEND(KC_F12));
74 P( FUNCT | RB, SEND(KC_F11));
75 P( FUNCT | RD, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_U); SEND(KC_P));
76 P( FUNCT | RZ, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_D); SEND(KC_N));
77 P( FUNCT | RT, SEND(KC_RALT); SEND(KC_S); SEND(KC_F));
78 P( FUNCT | RS, SEND(KC_LALT); SEND(KC_SPC));
79 P( FUNCT | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_ESC));
80 P( FUNCT | RU, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_0));
83 P( MOVE | RF, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_LEFT));
84 P( MOVE | RP, SEND(KC_UP));
85 P( MOVE | RL, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_RGHT));
86 P( MOVE | RT, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_C));
87 P( MOVE | ST3, SEND(KC_PGUP));
88 P( MOVE | ST4, SEND(KC_PGDN));
89 P( MOVE | RD, SEND(KC_HOME));
90 P( MOVE | RZ, SEND(KC_END));
91 P( MOVE | RG, SEND(KC_RIGHT));
92 P( MOVE | RB, SEND(KC_DOWN));
93 P( MOVE | RR, SEND(KC_LEFT));
94 P( MOVE | RS, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_T));
95 P( MOVE | RE, SEND(KC_LSFT); SEND(KC_LALT); SEND(KC_LGUI); SEND(KC_S));
96 P( MOVE | RU, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_1));
100 P( MEDIA | RF, SEND(KC_MEDIA_PREV_TRACK));
101 P( MEDIA | RP, SEND(KC_MPLY));
102 P( MEDIA | RL, SEND(KC_MPLY));
103 P( MEDIA | RT, SEND(KC_MEDIA_NEXT_TRACK));
104 P( MEDIA | RD, SEND(KC_VOLU));
105 P( MEDIA | RZ, SEND(KC_VOLD));
106 P( MEDIA | RS, SEND(KC_MUTE));
107 P( MEDIA | ST3, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_4));
108 P( MEDIA | ST4, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_2));
109 P( MEDIA | RR, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_3));
110 P( MEDIA | RB, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_GRV));
111 P( MEDIA | RG, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_8));
112 P( MEDIA | RE, SEND(KC_RALT); SEND(KC_F); SEND(KC_I); SEND(KC_R); SEND(KC_E));
113 P( MEDIA | RU, SEND(KC_RALT); SEND(KC_T); SEND(KC_A); SEND(KC_D));
115 // Mouse Keys and Printscreen
116 P( LFT | LH, CLICK_MOUSE(KC_MS_BTN1));
117 P( LK | LR, CLICK_MOUSE(KC_MS_BTN2));
118 P( RF | RT, SEND(KC_PSCR););
121 P( LNO | LSU, SEND(KC_1));
122 P( LNO | LFT, SEND(KC_2));
123 P( LNO | LP, SEND(KC_3));
124 P( LNO | LH, SEND(KC_4));
125 P( LNO | ST1, SEND(KC_5));
126 P( LNO | ST3, SEND(KC_6));
127 P( LNO | RF, SEND(KC_7));
128 P( LNO | RP, SEND(KC_8));
129 P( LNO | RL, SEND(KC_9));
130 P( LNO | RT, SEND(KC_0));
131 P( LNO | LA, SEND(KC_5));
132 P( LNO | RT, SEND(KC_0));
135 P( RNO | LSU, SEND(KC_1));
136 P( RNO | LFT, SEND(KC_2));
137 P( RNO | LP, SEND(KC_3));
138 P( RNO | LH, SEND(KC_4));
139 P( RNO | ST1, SEND(KC_5));
140 P( RNO | ST3, SEND(KC_6));
141 P( RNO | RF, SEND(KC_7));
142 P( RNO | RP, SEND(KC_8));
143 P( RNO | RL, SEND(KC_9));
144 P( RNO | RT, SEND(KC_0));
145 P( RNO | LA, SEND(KC_5));
146 P( RNO | RT, SEND(KC_0));
149 P( LA | LNO, SEND(KC_ESC));
150 P( RU | RNO, SEND(KC_TAB));
151 P( RE | RU, SEND(KC_LSFT); SEND(KC_SLSH));
152 P( RD | RZ, SEND(KC_ENT));
153 P( RE, SEND(KC_ENT));
154 //P( RD, SEND(KC_BSPC));
155 P( LNO, SEND(KC_BSPC));
156 P( RD, SEND(KC_DEL));
157 P( LA, SEND(KC_SPC));
158 P( RU, SEND(KC_SPC));
159 P( RZ, SEND(KC_ESC));
163 P( LSU | LSD, SEND(KC_A));
164 P( LFT | LK, SEND(KC_S));
165 P( LP | LW, SEND(KC_E));
166 P( LH | LR, SEND(KC_T));
167 P( ST1 | ST2, SEND(KC_G));
168 P( ST3 | ST4, SEND(KC_Y));
169 P( RF | RR, SEND(KC_N));
170 P( RT | RS, SEND(KC_H))
171 P( RG | RL, SEND(KC_O));
172 P( RP | RB, SEND(KC_I));
188 P( RB, SEND(KC_COMM));
190 P( RG, SEND(KC_DOT));
191 P( RT, SEND(KC_SCLN));
192 P( RS, SEND(KC_SLSH));
194 // Symbols and Numbers
195 P( PWR | RE | RU, SEND(KC_ENT));
196 P( PWR | LA | LO, SEND(KC_SPC));
197 P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
198 P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
199 P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
200 P( PWR | RD | RZ, SEND(KC_ESC));
201 P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
202 P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
203 P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
204 P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
205 P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
206 P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
207 P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
208 P( PWR | LW, SEND(KC_LBRC));
209 P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
210 P( PWR | LR, SEND(KC_RBRC));
211 P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
212 P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
213 P( PWR | ST3, SEND(KC_QUOT));
214 P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
215 P( PWR | RF, SEND(KC_KP_PLUS));
216 P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
217 P( PWR | RP, SEND(KC_MINS));
218 P( PWR | RB, SEND(KC_EQL));
219 P( PWR | RL, SEND(KC_SLSH));
220 P( PWR | RG, SEND(KC_LSFT); SEND(KC_MINS));
221 P( PWR | RT, SEND(KC_PAST));
222 P( PWR | RS, SEND(KC_DOT));
223 P( PWR | RD, SEND(KC_TAB));
224 P( PWR | LA, SEND(KC_LSFT); SEND(KC_SCLN));
225 P( PWR | LO, SEND(KC_BSLS));
226 P( PWR | RE, SEND(KC_SCLN));
227 P( PWR | RU, SEND(KC_BSLS));
228 P( PWR | RZ, SEND(KC_LSFT));
233 #define STENO_LAYER 0
239 // Steno layer should be first in your map.
240 // When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
241 // If you need more space for chords, remove the two gaming layers.
243 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
244 // Main layer, everything goes through here
245 [STENO_LAYER] = LAYOUT_georgi(
246 STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
247 STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
248 STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7)
250 // Gaming layer with Numpad, Very limited
251 [GAMING] = LAYOUT_georgi(
252 KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
253 KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
254 KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)),
256 [GAMING_2] = LAYOUT_georgi(
257 KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
258 KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
259 KC_LALT, KC_SPC, KC_NO, KC_DEL, KC_ASTR, TO(STENO_LAYER)),
261 [MOVEMENT] = LAYOUT_georgi(
262 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_PGUP, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_HOME,
263 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_END,
264 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
266 // Don't fuck with this, thanks.
267 size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);