1 #ifndef CLUEBOARD_66_REV3_CONFIG_H
2 #define CLUEBOARD_66_REV3_CONFIG_H
4 #include "config_common.h"
6 #define PRODUCT_ID 0x2370
7 #define DEVICE_VER 0x0001
10 #define MATRIX_ROWS 10
13 // ROWS: Top to bottom, COLS: Left to right
14 /* Row pin configuration
15 * row: 0 1 2 3 4 5 6 7 8 9
16 * pin: B2 C7 C6 B6 B5 B0 B3 D5 D3 D2
18 #define MATRIX_ROW_PINS { B2, C7, C6, B6, B5, B0, B3, D5, D3, D2 }
19 /* Column pin configuration
20 * col: 0 1 2 3 4 5 6 7
21 * pin: F0 F1 F4 F5 F6 F7 E6 B1
23 #define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, E6, B1 }
26 /* Backlight configuration
28 #define BACKLIGHT_LEVELS 1
30 /* Underlight configuration
33 #define RGBLED_NUM 18 // Number of LEDs
34 #define RGBLIGHT_HUE_STEP 32
35 #define RGBLIGHT_SAT_STEP 17
36 #define RGBLIGHT_VAL_STEP 17
38 #define RGBLIGHT_ANIMATIONS
39 #define RGBLIGHT_EFFECT_BREATHE_CENTER 1
40 #define RGBLIGHT_EFFECT_BREATHE_MAX 200
41 #define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
42 #define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
43 #define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up
44 #define RGBLIGHT_EFFECT_KNIGHT_OFFSET 2 // The led to start at
45 #define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel
46 #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up