7 // Each layer gets a name for readability, which is then used in the keymap matrix below.
8 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
9 // Layer names don't all need to be of the same length, obviously, and you can also skip them
10 // entirely and just use numbers.
14 #define _______ KC_TRNS
16 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
17 /* Keymap _BL: (Base Layer) Default Layer
18 * ,-------------------.
20 * |----|----|----|----|
22 * |----|----|----|----|
24 * |----|----|----|----|
26 * |----|----|----|----|
28 * |----|----|----|----|
29 * |Rght| Ret| " |Bspc|
30 * `-------------------'
35 KC_SPACE, KC_N, KC_H, KC_Y, \
36 MO(1), KC_M, KC_J, KC_U, \
37 KC_LEFT, KC_COMM, KC_K, KC_I, \
38 KC_DOWN, KC_DOT, KC_L, KC_O, \
39 KC_UP, KC_SLASH, KC_SCLN, KC_P, \
40 KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC),
42 /* Keymap _FL: Function Layer
43 * ,-------------------.
44 * |Esc | F12| F6 | 6 |
45 * |----|----|----|----|
47 * |----|----|----|----|
49 * |----|----|----|----|
51 * |----|----|----|----|
53 * |----|----|----|----|
54 * |Rght| Ret| \ | Del|
55 * `-------------------'
59 _______, KC_F12, KC_F6, KC_6, \
60 _______, _______, KC_MINS, KC_7, \
61 _______, _______, KC_EQL, KC_8, \
62 _______, _______, KC_LBRC, KC_9, \
63 _______, _______, KC_RBRC, KC_0, \
64 _______, _______, KC_BSLS, KC_DEL),