1 #include QMK_KEYBOARD_H
7 // Each layer gets a name for readability, which is then used in the keymap matrix below.
8 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
9 // Layer names don't all need to be of the same length, obviously, and you can also skip them
10 // entirely and just use numbers.
14 #define _______ KC_TRNS
16 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
17 /* Keymap _BL: (Base Layer) Default Layer
18 * ,-------------------.
20 * |----|----|----|----|
22 * |----|----|----|----|
24 * |----|----|----|----|
26 * |----|----|----|----|
28 * |----|----|----|----|
29 * |Rght| Ret| " |Bspc|
30 * `-------------------'
32 [_BL] = LAYOUT_ortho_6x4(
33 KC_SPACE, KC_N, KC_H, KC_Y, \
34 MO(1), KC_M, KC_J, KC_U, \
35 KC_LEFT, KC_COMM, KC_K, KC_I, \
36 KC_DOWN, KC_DOT, KC_L, KC_O, \
37 KC_UP, KC_SLASH, KC_SCLN, KC_P, \
38 KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC
41 /* Keymap _FL: Function Layer
42 * ,-------------------.
43 * |Esc | F12| F6 | 6 |
44 * |----|----|----|----|
46 * |----|----|----|----|
48 * |----|----|----|----|
50 * |----|----|----|----|
52 * |----|----|----|----|
53 * |Rght| Ret| \ | Del|
54 * `-------------------'
56 [_FL] = LAYOUT_ortho_6x4(
57 _______, KC_F12, KC_F6, KC_6, \
58 _______, _______, KC_MINS, KC_7, \
59 _______, _______, KC_EQL, KC_8, \
60 _______, _______, KC_LBRC, KC_9, \
61 _______, _______, KC_RBRC, KC_0, \
62 _______, _______, KC_BSLS, KC_DEL