8 // Fillers to make layering more clear
11 #define GUIOFF MAGIC_NO_GUI
12 #define GUION MAGIC_UNNO_GUI
14 #define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
16 /* TODO: create handy quick-ref list here for easy grokking of the actual shortcuts in place */
19 * This is Mitch's default ACR60 layout (also DZ60, on which the ACR60 is based). This is a
20 * Mac-oriented layout, as noted by the GUI keys immediately next to the space bar area of the
21 * lower modifier row. This uses the MITCHSPLIT keymap as defined in arc60.h, which uses a
22 * 3-split space bar and a split right shift. Otherwise it's a standard 60% layout (for now).
24 * For me, this is a great place to start getting used to a split key setup and still mostly
25 * sticking to a standard staggered 60% layout so my entire game isn't thrown off.
27 * Layers (0-based index because we're devs!):
29 * 0: Default QWERTY layer
30 * Note Fn and Alt keys on the right side of the spacebar, not sure if those are
31 * normal position but that's what I'm used to at this point. YMMV
34 * Function keys, Grave Key, Delete, Caps lock on the tab, media keys, and directional
35 * keys. Also you can hit the Alt key position to switch (and lock) into the 3rd layer
36 * if you really want to mess with your SFX for a bit.
38 * 2: Special Effects Layer
39 * RGB and backlight settings access. RGB cycle on "S" key position and if locked into
40 * the third layer you can hold shift to cycle backwards (see notes below). Bootloader
41 * access is on this layer. If layer locked, hit right Alt key to get back to layer 0.
43 * The keymap layer definitions below look pretty bad when soft-wrapped by your IDE / text editor.
44 * Be sure to disable wrapping to make things more readable with lines preserved.
47 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
49 * ,-----------------------------------------------------------------------------------------.
50 * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Bksp |
51 * |-----------------------------------------------------------------------------------------+
52 * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ |
53 * |-----------------------------------------------------------------------------------------+
54 * | Fn | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
55 * |-----------------------------------------------------------------------------------------+
56 * | Shift | Z | X | C | V | B | N | M | , | . | / | RShift | FN |
57 * |-----------------------------------------------------------------------------------------+
58 * | LCtrl | LAlt | LGUI | Space | Space| Space | RGUI | Fn | RAlt | RCtrl |
59 * `-----------------------------------------------------------------------------------------'
61 /* Qwerty gui/alt/space/alt/gui /
63 * Hit MO(_FN) and Alt in that order to lock into the _FN layer.
65 [_DFT] = MITCHSPLIT( /* Basic QWERTY */
66 F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
67 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
68 MO(_FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
69 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN), \
70 KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, KC_SPC, KC_RGUI, MO(_FN), LT(_SFX, KC_RALT),KC_RCTL \
74 * ,-----------------------------------------------------------------------------------------.
75 * | | | | | | | | | | | | | | | |
76 * |-----------------------------------------------------------------------------------------+
77 * | | | | | | | | | | | | | | |
78 * |-----------------------------------------------------------------------------------------+
79 * | | | | | | | | | | | | | |
80 * |-----------------------------------------------------------------------------------------+
81 * | | | | | | | | | | | | | |
82 * |-----------------------------------------------------------------------------------------+
83 * | | |BLOCKED| | | |BLOCKED| | | |
84 * `-----------------------------------------------------------------------------------------'
86 /* I disable the GUI / System key for gaming, as usually that's windows and I hit that at the most
87 * inopportune moments. And games don't use the windows key. I'd use the Bootmagic MAGIC_NO_GUI and
88 * MAGIC_UNNO_GUI keycodes, but that actually disables it and has it persist beyond disconnection
89 * of the board. That's less convenient (and more confusing) for me than this approach, which is
90 * basically just blocking the GUI keys when this layer is active and not letting them flow through
91 * to the default layer.
93 /* Layer 2: "special effects": RGB lighting, backlighting, bootloader */
95 ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
96 ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
97 ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
98 ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
99 ______, ______, bbbbbb, ______, ______, ______, bbbbbb, ______, ______, ______ \
102 /* Fn Layer / Layer 1
103 * ,-----------------------------------------------------------------------------------------.
104 * |KC_GRV| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Del |
105 * |-----------------------------------------------------------------------------------------+
106 * | CAPS | | | | | |Home | Pgup| Up | PgDn| End | | | |
107 * |-----------------------------------------------------------------------------------------+
108 * | | Vol-| Vol+| Mute| | | | Left| Down|Right| | | |
109 * |-----------------------------------------------------------------------------------------+
110 * | |Prev |Play |Next | | | | | | | | | |
111 * |-----------------------------------------------------------------------------------------+
112 * | | | | | | | | | LrSfx | |
113 * `-----------------------------------------------------------------------------------------'
116 * Pok3r-style layer switching on M and "," keys (_DFT and _NGUI layers, respectively). Note that
117 * these don't enable/disable those layers (i.e. latching keys), they actually switch to that layer.
118 * To go to the _NGUI layer, Fn+comma, to go to _DFT from _NGUI, hit Fn+M.
120 /* Layer 1: Functions, primary layer switching, media controls, directional */
122 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
123 KC_CAPS, bbbbbb, bbbbbb, bbbbbb, bbbbbb, bbbbbb, KC_HOME, KC_PGUP, KC_UP , KC_PGDOWN,KC_END, bbbbbb, bbbbbb, bbbbbb, \
124 ______, KC_VOLD, KC_VOLU, KC_MUTE, bbbbbb, bbbbbb, bbbbbb, KC_LEFT, KC_DOWN, KC_RIGHT, bbbbbb, bbbbbb, ______, \
125 ______, KC_MPRV, KC_MPLY, KC_MNXT, bbbbbb, bbbbbb, bbbbbb,TO(_DFT),TO(_NGUI), bbbbbb, bbbbbb, ______, ______, \
126 ______, ______, ______, ______, ______, ______, ______, ______,TG(_SFX),______ \
129 /* Special Effects Layer / Layer 2
130 * ,-----------------------------------------------------------------------------------------.
131 * | |Plain|Brth |Rnbw |Swirl|Snake|Knght|Xmas |Grdnt| | | | | | |
132 * |-----------------------------------------------------------------------------------------+
133 * | | BL |BLSTEP| BL- | BL+ | | | | | | | | |Bootldr |
134 * |-----------------------------------------------------------------------------------------+
135 * | | RGBT| RGBM| | | | | | | | | | |
136 * |-----------------------------------------------------------------------------------------+
137 * | | Hue+| Hue-| Sat+| Sat-| Val+| Val-| | | | | | |
138 * |-----------------------------------------------------------------------------------------+
139 * | | | | | | | | |LrDflt | |
140 * `-----------------------------------------------------------------------------------------'
142 /* Tap RAlt to get back to default layer (0).
144 * See https://docs.qmk.fm/feature_rgblight.html#rgblight-keycodes for details about
145 * RGB codes. Quick summary, though:
147 * RGB_MODE_PLAIN RGB_M_P Switch to the static no animation mode
148 * RGB_MODE_BREATHE RGB_M_B Switch to the breathing mode
149 * RGB_MODE_RAINBOW RGB_M_R Switch to the rainbow mode (cycles through colors)
150 * RGB_MODE_SWIRL RGB_M_SW Switch to the swirl mode (like an animated gradient)
151 * RGB_MODE_SNAKE RGB_M_SN Switch to the snake mode
152 * RGB_MODE_KNIGHT RGB_M_K Switch to the knight animation
153 * RGB_MODE_XMAS RGB_M_X Switch to the Christmas animation
154 * RGB_MODE_GRADIENT RGB_M_G Switch to the static gradient mode
156 * Note that there are more animation variations, usually timer-based variations, by using the
157 * "S" key to cycle through modes. Use one of the deciated keys to get to
158 * the general mode where you want it, then cycle through variations of that mode to get
159 * something specific more quickly.
161 /* Layer 2: "special effects": RGB lighting, backlighting, bootloader */
163 ______, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_M_X, RGB_M_G,______, ______, ______, ______, ______, \
164 ______, BL_TOGG, BL_STEP, BL_DEC, BL_INC, ______, ______, ______, ______, ______, ______, ______, ______, RESET, \
165 ______, RGB_TOG, RGB_MOD,______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
166 ______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, ______, ______, ______, ______, ______, ______, \
167 ______, ______, ______, ______, ______, ______, ______, ______,TO(_DFT),______ \
176 const uint16_t PROGMEM fn_actions[] = {
177 [0] = ACTION_FUNCTION(SHIFT_ESC),
180 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
181 static uint8_t shift_esc_shift_mask;
184 shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
185 if (record->event.pressed) {
186 if (shift_esc_shift_mask) {
188 send_keyboard_report();
191 send_keyboard_report();
194 if (shift_esc_shift_mask) {
196 send_keyboard_report();
199 send_keyboard_report();