5 #include "keymap_common.h"
6 // #include "backlight.h"
9 #include <keymap_midi.h>
13 k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
14 k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
15 k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
16 k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
19 { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
20 { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
21 { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
22 { k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b } \
25 #define PLANCK_GRID( \
26 k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
27 k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
28 k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
29 k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
32 { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
33 { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
34 { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
35 { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b } \
38 void * matrix_init_user(void);
39 void * matrix_scan_user(void);