1 #include "keymap_common.h"
2 #include "action_layer.h"
5 const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
7 KEYMAP_ANSI150(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
8 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
9 ESC, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
10 LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, \
11 LCTL,LGUI,LALT, SPC, RALT,FN0 ,RCTL),
12 /* Layer 1: Arrow keys */
13 KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
14 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
15 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
16 UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
17 LEFT,DOWN,RGHT, TRNS, TRNS,TRNS,TRNS),
18 /* Layer 2: Space Fn */
19 KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
20 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
21 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
22 TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
23 TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS),
24 /* Layer 3: Functions */
25 KEYMAP_ANSI150(SLEP,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, FN4, \
26 TRNS,TRNS,UP, END, PSCR,SLCK,BRK, TRNS,INS, HOME,TRNS,VOLD,VOLU,FN5, \
27 CAPS,LEFT,DOWN,RGHT,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS, TRNS, \
28 TRNS, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
29 MPRV,MPLY,MNXT, TRNS, FN2,TRNS,FN3),
32 const uint16_t PROGMEM fn_actions[] = {
33 [0] = ACTION_LAYER_MOMENTARY(3), // Switch to function layer
34 [1] = ACTION_LAYER_TAP_KEY(3, KC_SPACE), // Switch to function layer (Space Fn)
35 [2] = ACTION_LAYER_TOGGLE(1), // Toggle "Arrow keys" layer
36 [3] = ACTION_LAYER_TOGGLE(2), // Toggle "Space fn" layer
37 [4] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH), // Toggle switch leds
38 [5] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_PCB), // Toggle pcb leds