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1 // Poker fix with set(state transition)
2 // Fn + Esc = `
3 // Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
4 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
5     /* Keymap 0: qwerty */
6     KEYMAP_ANSI(
7         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
8         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
9         LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
10         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
11         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
12 };
13 static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
14     /* Overlay 0: Poker with Arrow */
15     KEYMAP_ANSI(
16         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
17         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
18         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
19         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
20         TRNS,TRNS,TRNS,          TRNS,                    FN1, LEFT,DOWN,RGHT),
21     /* Overlay 1: Poker with Esc */
22     KEYMAP_ANSI(
23         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
24         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
25         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
26         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
27         TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
28     /* Overlay 2: Poker with Arrow and Esc */
29     KEYMAP_ANSI(
30         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
31         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
32         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
33         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
34         TRNS,TRNS,TRNS,          TRNS,                    FN3, LEFT,DOWN,RGHT),
35     /* Overlay 3: Poker Fn'd */
36     KEYMAP_ANSI(
37         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
38         TRNS,FN6, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
39         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
40         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
41         TRNS,TRNS,TRNS,          FN5,                     FN4, TRNS,TRNS,TRNS),
42     /* Overlay 4: Poker Fn'd arrow */
43     KEYMAP_ANSI(
44         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
45         TRNS,FN7, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
46         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
47         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
48         TRNS,TRNS,TRNS,          FN4,                     FN5, HOME,PGDN,END),
49     /* Overlay 5: Poker Fn'd Esc */
50     KEYMAP_ANSI(
51         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
52         TRNS,FN4, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
53         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
54         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
55         TRNS,TRNS,TRNS,          FN7,                     FN6, TRNS,TRNS,TRNS),
56     /* Overlay 6: Poker Fn'd Arrow + Esc */
57     KEYMAP_ANSI(
58         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
59         TRNS,FN5, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
60         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
61         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
62         TRNS,TRNS,TRNS,          FN6,                     FN7, HOME,PGDN,END),
63 };
64
65 /*
66  * Fn action definition
67  */
68 static const uint16_t PROGMEM fn_actions[] = {
69     /* Poker Layout */
70     [0] = ACTION_OVERLAY_SET(3, ON_PRESS),     // FN0 move to Fn'd             when press
71     [1] = ACTION_OVERLAY_SET(4, ON_PRESS),     // FN1 move to Fn'd arrow       when press
72     [2] = ACTION_OVERLAY_SET(5, ON_PRESS),     // FN2 move to Fn'd Esc         when press
73     [3] = ACTION_OVERLAY_SET(6, ON_PRESS),     // FN3 move to Fn'd arrow + Esc when press
74
75     [4] = ACTION_OVERLAY_CLEAR(ON_RELEASE),    // FN4 clear overlay            when release
76     [5] = ACTION_OVERLAY_SET(0, ON_RELEASE),   // FN5 move to arrow            when release
77     [6] = ACTION_OVERLAY_SET(1, ON_RELEASE),   // FN6 move to Esc              when release
78     [7] = ACTION_OVERLAY_SET(2, ON_RELEASE),   // FN7 move to arrow + Esc      when release
79
80     [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
81 };