1 # Userspace: Sharing Code Between Keymaps
3 If you use more than one keyboard with a similar keymap, you might see the benefit in being able to share code between them. Create your own folder in `users/` named the same as your keymap (ideally your github username, `<name>`) with the following structure:
5 * `/users/<name>/` (added to the path automatically)
6 * `readme.md` (optional, recommended)
7 * `rules.mk` (included automatically)
8 * `config.h` (included automatically)
9 * `<name>.h` (optional)
10 * `<name>.c` (optional)
11 * `cool_rgb_stuff.c` (optional)
12 * `cool_rgb_stuff.h` (optional)
15 All this only happens when you build a keymap named `<name>`, like this:
23 Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
25 !> This `name` can be [overridden](#override-default-userspace), if needed.
29 The `rules.mk` is one of the two files that gets processed automatically. This is how you add additional source files (such as `<name>.c`) will be added when compiling.
31 It's highly recommended that you use `<name>.c` as the default source file to be added. And to add it, you need to add it the SRC in `rules.mk` like this:
35 Additional files may be added in the same way - it's recommended you have one named `<name>`.c/.h to start off with, though.
37 The `/users/<name>/rules.mk` file will be included in the build _after_ the `rules.mk` from your keymap. This allows you to have features in your userspace `rules.mk` that depend on individual QMK features that may or may not be available on a specific keyboard.
39 For example, if you have RGB control features shared between all your keyboards that support RGB lighting, you can add support for that if the RGBLIGHT feature is enabled:
41 ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
42 # Include my fancy rgb functions source here
43 SRC += cool_rgb_stuff.c
47 Alternatively, you can `define RGB_ENABLE` in your keymap's `rules.mk` and then check for the variable in your userspace's `rules.mk` like this:
50 # Include my fancy rgb functions source here
51 SRC += cool_rgb_stuff.c
55 ### Override default userspace
57 By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](feature_layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
63 This is also useful if you have multiple different keyboards with different features physically present on the board (such as one with RGB Lights, and one with Audio, or different number of LEDs, or connected to a different PIN on the controller).
65 ## Configuration Options (`config.h`)
67 Additionally, `config.h` here will be processed like the same file in your keymap folder. This is handled separately from the `<name>.h` file.
69 The reason for this, is that `<name>.h` won't be added in time to add settings (such as `#define TAPPING_TERM 100`), and including the `<name.h>` file in any `config.h` files will result in compile issues.
71 !>You should use the `config.h` for [configuration options](config_options.md), and the `<name>.h` file for user or keymap specific settings (such as the enum for layer or keycodes)
74 ## Readme (`readme.md`)
76 Please include authorship (your name, github username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses).
78 You can use this as a template:
80 Copyright <year> <name> <email> @<github_username>
82 This program is free software: you can redistribute it and/or modify
83 it under the terms of the GNU General Public License as published by
84 the Free Software Foundation, either version 2 of the License, or
85 (at your option) any later version.
87 This program is distributed in the hope that it will be useful,
88 but WITHOUT ANY WARRANTY; without even the implied warranty of
89 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
90 GNU General Public License for more details.
92 You should have received a copy of the GNU General Public License
93 along with this program. If not, see <http://www.gnu.org/licenses/>.
96 You'd want to replace the year, name, email and github username with your info.
98 Additionally, this is a good place to document your code, if you wish to share it with others.
102 For a brief example, checkout [`/users/_example/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
103 For a more complicated example, checkout [`/users/drashna/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna)'s userspace.
106 ## Customized Functions
108 QMK has a bunch of [functions](custom_quantum_functions.md) that have [`_quantum`, `_kb`, and `_user` versions](custom_quantum_functions.md#a-word-on-core-vs-keyboards-vs-keymap) that you can use. You will pretty much always want to use the user version of these functions. But the problem is that if you use them in your userspace, then you don't have a version that you can use in your keymap.
110 However, you can actually add support for keymap version, so that you can use it in both your userspace and your keymap!
113 For instance, let's look at the `layer_state_set_user()` function. You can enable the [Tri Layer State](ref_functions.md#olkb-tri-layers) functionality on all of your boards, while also retaining the Tri Layer functionality in your `keymap.c` files.
115 In your `<name.c>` file, you'd want to add this:
117 __attribute__ ((weak))
118 uint32_t layer_state_set_keymap (uint32_t state) {
122 uint32_t layer_state_set_user (uint32_t state) {
123 state = update_tri_layer_state(state, 2, 3, 5);
124 return layer_state_set_keymap (state);
127 The `__attribute__ ((weak))` part tells the compiler that this is a placeholder function that can then be replaced by a version in your `keymap.c`. That way, you don't need to add it to your `keymap.c`, but if you do, you won't get any conflicts because the function is the same name.
129 The `_keymap` part here doesn't matter, it just needs to be something other than `_quantum`, `_kb`, or `_user`, since those are already in use. So you could use `layer_state_set_mine`, `layer_state_set_fn`, or anything else.
131 You can see a list of this and other common functions in [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in [`users/drashna`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
135 Since the Userspace feature can support a staggering number of boards, you may have boards that you want to enable certain functionality for, but not for others. And you can actually create "features" that you can enable or disable in your own userspace.
137 For instance, if you wanted to have a bunch of macros available, but only on certain boards (to save space), you could "hide" them being a `#ifdef MACROS_ENABLED`, and then enable it per board. To do this, add this to your rules.mk
139 ifeq ($(strip $(MACROS_ENABLED)), yes)
140 OPT_DEFS += -DMACROS_ENABLED
143 The `OPT_DEFS` setting causes `MACROS_ENABLED` to be defined for your keyboards (note the `-D` in front of the name), and you could use `#ifdef MACROS_ENABLED` to check the status in your c/h files, and handle that code based on that.
145 Then you add `MACROS_ENABLED = yes` to the `rules.mk` for you keymap to enable this feature and the code in your userspace.
147 And in your `process_record_user` function, you'd do something like this:
149 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
151 #ifdef MACROS_ENABLED
153 if (!record->event.pressed) {
154 SEND_STRING("This is macro 1!");
158 if (!record->event.pressed) {
159 SEND_STRING("This is macro 2!");
169 ## Consolidated Macros
171 If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. This builds upon the [Customized Functions](#customized-functions) example above. This lets you maintain a bunch of macros that are shared between the different keyboards, and allow for keyboard specific macros, too.
173 First, you'd want to go through all of your `keymap.c` files and replace `process_record_user` with `process_record_keymap` instead. This way, you can still use keyboard specific codes on those boards, and use your custom "global" keycodes as well. You'll also want to replace `SAFE_RANGE` with `NEW_SAFE_RANGE` so that you wont have any overlapping keycodes
175 Then add `#include <name.h>` to all of your keymap.c files. This allows you to use these new keycodes without having to redefine them in each keymap.
177 Once you've done that, you'll want to set the keycode definitions that you need to the `<name>.h` file. For instance:
186 enum custom_keycodes {
187 KC_MAKE = SAFE_RANGE,
188 NEW_SAFE_RANGE //use "NEW_SAFE_RANGE" for keymap specific codes
192 Now you want to create the `<name>.c` file, and add this content to it:
197 __attribute__ ((weak))
198 bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
202 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
204 case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
205 if (!record->event.pressed) {
206 uint8_t temp_mod = get_mods();
207 uint8_t temp_osm = get_oneshot_mods();
208 clear_mods(); clear_oneshot_mods();
209 SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
210 #ifndef FLASH_BOOTLOADER
211 if ( (temp_mod | temp_osm) & MOD_MASK_SHIFT )
214 #if defined(__arm__) // only run for ARM boards
215 SEND_STRING(":dfu-util");
216 #elif defined(BOOTLOADER_DFU) // only run for DFU boards
218 #elif defined(BOOTLOADER_HALFKAY) // only run for teensy boards
219 SEND_STRING(":teensy");
220 #elif defined(BOOTLOADER_CATERINA) // only run for Pro Micros
221 SEND_STRING(":avrdude");
222 #endif // bootloader options
224 if ( (temp_mod | temp_osm) & MOD_MASK_CTRL) {
225 SEND_STRING(" -j8 --output-sync");
227 SEND_STRING(SS_TAP(X_ENTER));
233 return process_record_keymap(keycode, record);
237 For boards that may not have a shift button (such as on a macro pad), we need a way to always include the bootloader option. To do that, add the following to the `rules.mk` in your userspace folder:
240 ifeq ($(strip $(FLASH_BOOTLOADER)), yes)
241 OPT_DEFS += -DFLASH_BOOTLOADER
245 This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap>`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
247 Also, holding `shift` will add the appropriate flashing command (`:dfu`, `:teensy`, `:avrdude`, `:dfu-util`) for a majority of keyboards. Holding `control` will add some commands that will speed up compiling time by processing multiple files at once.
249 And for the boards that lack a shift key, or that you want to always attempt the flashing part, you can add `FLASH_BOOTLOADER = yes` to the `rules.mk` of that keymap.
251 ?> This should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely. And this doesn't support BootloadHID or mdloader.