void
Tie_column::set_directions ()
{
- Link_array<Tie> s =
+ Link_array<Tie> ties =
Pointer_group_interface__extract_elements (this, (Tie*)0, "ties");
- Direction d = directional_element (this).get ();
+ Direction d = Directional_element_interface (this).get ();
if (d)
{
- for (int i = s.size (); i--;)
- directional_element (s[i]).set (d);
+ for (int i = ties.size (); i--;)
+ {
+ Tie * t = ties[i];
+ Directional_element_interface (t).set (d);
+ }
return;
}
- if (s.size () == 1)
+ if (ties.size () == 1)
{
- directional_element (s[0]).set (s[0]->get_default_dir ());
+ Tie * t = ties[0];
+ Directional_element_interface (t).set (t->get_default_dir ());
return;
}
- s.sort (tie_compare);
- directional_element (s[0]).set (DOWN);
- s.del (0);
- directional_element (s.pop ()).set (UP);
+ ties.sort (tie_compare);
+ Directional_element_interface tie0(ties[0]);
+ tie0.set (DOWN);
+ ties.del (0);
+
+ Directional_element_interface tietop(ties.pop ());
+ tietop.set (UP);
- for (int i=s.size(); i--; )
+ for (int i=ties.size(); i--; )
{
- Real p = s[i]->position_f ();
+ Tie * t = ties[i];
+ Real p = t->position_f ();
Direction d = (Direction) sign (p);
if (!d)
d = UP;
- directional_element (s[i]).set (d);
+ Directional_element_interface (t).set (d);
}
}