announce_element (Score_elem_info (align_p_,0));
}
Score_elem * unbound_elem = inf.elem_l_;
- while ( unbound_elem->axis_group_l_a_[X_AXIS])
+ while (unbound_elem->axis_group_l_a_[X_AXIS])
unbound_elem = unbound_elem->axis_group_l_a_[X_AXIS];
align_p_->add_element (unbound_elem);
}