*/
class Slur : public Bow
{
+ bool broken_edge_b ( Direction dir) const;
+ bool normal_edge_b ( Direction dir) const;
+ Drul_array<Note_column*> extrema () const;
+
public:
Slur ();
VIRTUAL_COPY_CONS(Score_element);
protected:
virtual Array<Offset> get_encompass_offset_arr () const;
- virtual void set_default_dir ();
+ virtual Direction get_default_dir () const;
virtual void do_post_processing ();
virtual void do_add_processing ();
virtual void do_pre_processing ();