return *this;
}
Offset direction () const;
+ Offset swapped () const;
Real arg () const;
Real angle_degrees () const;
d /= length ();
return d;
}
+
+Offset
+Offset::swapped () const
+{
+ return Offset (coordinate_a_[Y_AXIS], coordinate_a_[X_AXIS]);
+}
#ifndef SKYLINE_HH
#define SKYLINE_HH
-#include <list>
-
+#include "lily-proto.hh"
#include "axis.hh"
#include "box.hh"
#include "interval.hh"
#include "std-vector.hh"
#include "smobs.hh"
+#include <list>
+
struct Building
{
Real end_;
list<Building> internal_build_skyline (list<Box>*, Real, Axis, Direction);
DECLARE_SIMPLE_SMOBS(Skyline);
+
public:
Skyline ();
Skyline (Skyline const &src);
Skyline (Direction sky);
Skyline (vector<Box> const &bldgs, Real horizon_padding, Axis a, Direction sky);
Skyline (Box const &b, Real horizon_padding, Axis a, Direction sky);
+
vector<Offset> to_points (Axis) const;
void merge (Skyline const &);
void insert (Box const &, Real horizon_padding, Axis);
void print () const;
+ void print_points () const;
void raise (Real);
void shift (Real);
Real distance (Skyline const &) const;
print_buildings (buildings_);
}
+void
+Skyline::print_points () const
+{
+ vector<Offset> ps (to_points (X_AXIS));
+
+ for (vsize i = 0; i < ps.size (); i++)
+ printf ("(%f,%f)%s" , ps[i][X_AXIS], ps[i][Y_AXIS],
+ (i%2)==1 ? "\n" : " ");
+}
+
Building::Building (Real start, Real start_height, Real end_height, Real end)
{
if (isinf (start) || isinf (end))
vector<Offset>
-Skyline::to_points (Axis a) const
+Skyline::to_points (Axis horizon_axis) const
{
vector<Offset> out;
start = i->end_;
}
- if (a == Y_AXIS)
+ if (horizon_axis == Y_AXIS)
for (vsize i = 0; i < out.size (); i++)
- out[i] = Offset (out[i][Y_AXIS], out[i][X_AXIS]);
+ out[i] = out[i].swapped ();
return out;
}