midi_stream << Midi_header (1, tracks_, clocks_per_4);
message (_ ("Track...") + " ");
+
int channel = 0;
for (vsize i = 0; i < audio_staffs_.size (); i++)
{
if (be_verbose_global)
progress_indication ("[" + to_string (i));
- /*
- MIDI players tend to ignore instrument settings on
- channel 10, the percussion channel by default.
- */
- if (channel % 16 == 9)
- channel++;
+ int midi_channel = s->channel_;
+
+ if (midi_channel < 0)
+ {
+ midi_channel = channel;
+ channel ++;
+ /*
+ MIDI players tend to ignore instrument settings on
+ channel 10, the percussion channel.
+ */
+ if (channel % 16 == 9)
+ channel ++;
+ }
/*
Huh? Why does each staff also have a separate channel? We
should map channels to voices, not staves. --hwn.
*/
- if (channel > 15)
+ if (midi_channel > 15)
{
warning (_ ("MIDI channel wrapped around"));
warning (_ ("remapping modulo 16"));
+
+ midi_channel = midi_channel % 16;
}
- s->output (midi_stream, channel);
- channel ++;
+ s->output (midi_stream, midi_channel);
if (be_verbose_global)
progress_indication ("]");
}
}
-
void
Performance::add_element (Audio_element *p)
{