Most of the items are marked in the code as well, with full explanation.
grep for TODO and ugh/ugr
+ - naming Mozarella, Madeira, Muella, Fontaigna?
+
- bf: abbrevs over whole note
+ - scoping for properties
+
+ { \multi 2 < { \stemup .. } { \stemdown .. } >
+ c2 }
+
+ this modifies \stem for the c2
+
* use properties for:
- Text_style
- default_octave
- cadenza mode?
- MIDI instrument
- staff title
-
+
* check out egcs
-
+
* give Items/Spanners access to unbroken originals
3RD PARTY BUGS:
\score { <
\melodic \type Staff { c'4 g'4 }
- \lyric { \id "Lyric" ""; hello4 bye4 < a chord > }
- \lyric { \id "Lyric" ""; bye4 hello4 }
+ \lyric { \id "Lyric" ""; hello4 bye4 < a chord > }
+ \lyric { \id "Lyric" ""; bye4 hello4 }
\melodic { \id "Staff" ""; c'4 g'4 }
> }
(which is at Voice_gravs level)
- make encapsulated spacing problems.
- * On-demand loading of simple-engravers
+ * On-demand loading of simple-engravers?
* accidentals per Voice_group
* A range for context errors (eg. mark both { and }. )
- * merge Atom and Symbol
-
* lyric in staff (sharpsharp in staff, text below)
* write Dynamic_line (to group dynamics horizontally)
#ifndef LOOKUPSYMS_HH
#define LOOKUPSYMS_HH
-#include "symbol.hh"
+#include "atom.hh"
#include "fproto.hh"
#include "scalar.hh"
#include "direction.hh"
-/// intuitive interface to symbol table
+/** handy interface to symbol table
+ */
struct Lookup {
Paper_def * paper_l_;
Symtables *symtables_;
void add (String, Symtable*);
void print() const;
- Symbol linestaff (int n, Real w) const;
- Symbol fill (Box b) const;
- Symbol beam_element (int,int,Real=0) const;
+ Atom linestaff (int n, Real w) const;
+ Atom fill (Box b) const;
+ Atom beam_element (int,int,Real=0) const;
/// round slope to closest TeXslope
- Symbol beam (Real&,Real) const;
+ Atom beam (Real&,Real) const;
/**
pos == 3 : 3 lines above staff (extending below note)
pos == -3: below staff
*/
- Symbol streepjes (int pos) const;
+ Atom streepjes (int pos) const;
- Symbol vbrace (Real &dy) const;
- Symbol meter (Array<Scalar>) const;
- Symbol stem (Real y1_pos, Real y2_pos) const;
- Symbol rule_symbol (Real height, Real width) const;
- Symbol accidental (int) const;
- Symbol ball (int) const;
- Symbol flag (int, Direction) const;
- Symbol rest (int, bool outside) const;
- Symbol clef (String) const;
- Symbol bar (String, Real height) const;
+ Atom vbrace (Real &dy) const;
+ Atom meter (Array<Scalar>) const;
+ Atom stem (Real y1_pos, Real y2_pos) const;
+ Atom rule_symbol (Real height, Real width) const;
+ Atom accidental (int) const;
+ Atom ball (int) const;
+ Atom flag (int, Direction) const;
+ Atom rest (int, bool outside) const;
+ Atom clef (String) const;
+ Atom bar (String, Real height) const;
- Symbol dots (int) const;
- Symbol slur (int dy, Real &dx, Direction dir) const;
- Symbol half_slur (int dy, Real &dx, Direction dir, int xpart) const;
- Symbol half_slur_middlepart (Real &dx, Direction dir) const;
- Symbol big_slur (int dy, Real &dx, Direction dir) const;
- Symbol text (String style, String text, int align = 1) const;
- Symbol script (String idx) const;
- Symbol hairpin (Real & width, bool decresc) const;
- Symbol dynamic (String) const;
+ Atom dots (int) const;
+ Atom slur (int dy, Real &dx, Direction dir) const;
+ Atom half_slur (int dy, Real &dx, Direction dir, int xpart) const;
+ Atom half_slur_middlepart (Real &dx, Direction dir) const;
+ Atom big_slur (int dy, Real &dx, Direction dir) const;
+ Atom text (String style, String text, int align = 1) const;
+ Atom script (String idx) const;
+ Atom hairpin (Real & width, bool decresc) const;
+ Atom dynamic (String) const;
Lookup();
Lookup (Lookup const &);
~Lookup();