slope *= dir;
{
- Real inter =paper()->interline()/2;
+ Real inter =paper()->internote();
Real unitslope = slope*inter;
// set beamslope, for setting stems correctly
void
Beam::brew_molecule()
{
- Real inter=paper()->interline()/2;
+ assert(left->line == right->line);
+ Real inter=paper()->internote();
Real sl = slope*inter;
Real w = width().length() + paper()->rule_thickness();
Symbol s = paper()->lookup_->beam(sl,w);