if (tie_column_)
for (int i = ties_.size (); i--;)
- Tie_column::add_tie (tie_column_,ties_ [i]);
+ Tie_column::add_tie (tie_column_, ties_ [i]);
}
}
void
Tie_engraver::typeset_tie (Grob *her)
{
- if (! (Tie::head (her,LEFT) && Tie::head (her,RIGHT)))
+ if (! (Tie::head (her, LEFT) && Tie::head (her, RIGHT)))
warning (_ ("lonely tie"));
Direction d = LEFT;
Drul_array<Grob *> new_head_drul;
- new_head_drul[LEFT] = Tie::head (her,LEFT);
- new_head_drul[RIGHT] = Tie::head (her,RIGHT);
+ new_head_drul[LEFT] = Tie::head (her, LEFT);
+ new_head_drul[RIGHT] = Tie::head (her, RIGHT);
do {
- if (!Tie::head (her,d))
+ if (!Tie::head (her, d))
new_head_drul[d] = Tie::head (her, (Direction)-d);
} while (flip (&d) != LEFT);