void
-Tie_column::set_interface (Score_element*me)
+Tie_column::set_interface (Grob*me)
{
- me->set_interface (ly_symbol2scm ("tie-column"));
+ me->set_interface (ly_symbol2scm ("tie-column-interface"));
me->set_extent_callback (SCM_EOL, X_AXIS);
me->set_extent_callback (SCM_EOL, Y_AXIS) ;
}
bool
-Tie_column::has_interface (Score_element*me)
+Tie_column::has_interface (Grob*me)
{
- return me->has_interface (ly_symbol2scm ("tie-column"));
+ return me->has_interface (ly_symbol2scm ("tie-column-interface"));
}
+
+/*
+ tie dir depends on what Tie_column does.
+*/
+
void
-Tie_column::add_tie (Score_element*me,Score_element *s)
+Tie_column::add_tie (Grob*me,Grob *s)
{
- Pointer_group_interface g (me, "ties");
- if (!g.count ())
+ if (! Pointer_group_interface ::count (me, "ties"))
{
dynamic_cast<Spanner*> (me)->set_bound (LEFT, Tie::head (s,LEFT));
dynamic_cast<Spanner*> (me)->set_bound (RIGHT, Tie::head (s,RIGHT));
}
- Pointer_group_interface (me, "ties").add_element (s);
+ Pointer_group_interface::add_element (me, "ties",s);
s->add_dependency (me);
}
int
-tie_compare (Score_element* const & s1,
- Score_element* const & s2)
+tie_compare (Grob* const & s1,
+ Grob* const & s2)
{
return sign (Tie::position_f (s1) - Tie::position_f(s2));
}
Ross forgets about the tie that is *on* the middle staff line. We
assume it goes UP. (TODO: make me settable) */
void
-Tie_column::set_directions (Score_element*me)
+Tie_column::set_directions (Grob*me)
{
- Link_array<Score_element> ties =
- Pointer_group_interface__extract_elements (me, (Score_element*)0, "ties");
+ Link_array<Grob> ties =
+ Pointer_group_interface__extract_elements (me, (Grob*)0, "ties");
+ for (int i = ties.size (); i--; )
+ if (Directional_element_interface::get (ties[i]))
+ ties.del (i);
+
- Direction d = Directional_element_interface::get (me);
+ if(!ties.size())
+ return ;
+
+ Direction d = Directional_element_interface::get (me);
if (d)
{
for (int i = ties.size (); i--;)
{
- Score_element * t = ties[i];
+ Grob * t = ties[i];
Directional_element_interface::set (t, d);
}
return;
if (ties.size () == 1)
{
- Score_element * t = ties[0];
+ Grob * t = ties[0];
Directional_element_interface::set (t,Tie::get_default_dir (t));
return;
}
Directional_element_interface ::set(ties.pop (), UP);
for (int i=ties.size(); i--; )
{
- Score_element * t = ties[i];
+ Grob * t = ties[i];
Real p = Tie::position_f (t);
Direction d = (Direction) sign (p);
if (!d)