#include "moment.hh"
#include "molecule.hh"
#include "staff-symbol-referencer.hh"
+#include "directional-element.hh"
/**the rule attached to the ball.
takes care of:
*/
// todo: remove baseclass Staff_symbol_referencer, since stem
// can be across a staff.
-class Stem : public Item, public Staff_symbol_referencer {
+class Stem : public Item, public Staff_symbol_referencer,
+ public Directional_element
+{
/**extent of the stem (positions).
fractional, since Beam has to adapt them.
*/
Drul_array<Real> yextent_drul_;
+public:
+
Link_array<Note_head> head_l_arr_;
Link_array<Rest> rest_l_arr_;
-public:
/// log of the duration. Eg. 4 -> 16th note -> 2 flags
int flag_i_;
Beam* beam_l_;
Drul_array<int> beams_i_drul_;
-
- /// direction stem (that's me)
- Direction dir_;
-
-
Stem ();
/// ensure that this Stem also encompasses the Notehead #n#
void do_print() const;
void set_stemend (Real);
Direction get_default_dir() const;
- Direction get_dir () const;
int get_center_distance(Direction) const;
- void set_default_dir();
+
void set_default_stemlen();
void set_default_extents();
void set_noteheads();
/// heads that the stem encompasses (positions)
Interval_t<int> head_positions() const;
- virtual ~Stem ();
+
protected:
+ Molecule flag () const;
virtual void do_substitute_element_pointer (Score_element*,Score_element*);
virtual void do_pre_processing();
virtual Interval do_width() const;
virtual Molecule* do_brew_molecule_p() const;
+
+ void set_spacing_hints () ;
};
#endif