virtual void construct_children ();
virtual Moment next_moment () const;
+ virtual Music* next_music_l ();
virtual bool ok () const;
protected:
private:
Moment here_mom_;
+
+ /// don't go into next element when you finish.
+ bool per_elt_b_;
Cons<Music> *cursor_;
Music_iterator * iter_p_;
*/
void start_next_element();
void leave_element();
- void set_Sequential_music_translator();
+ void set_sequential_music_translator();
};
#endif // SEQUENTIAL_MUSIC_ITERATOR_HH