Chord_name_engraver::Chord_name_engraver ()
{
- chord_p_ = 0;
tonic_req_ = 0;
inversion_req_ = 0;
bass_req_ = 0;
void
Chord_name_engraver::do_process_requests ()
{
- if (chord_p_)
+ if (text_p_arr_.size ())
return;
if (!pitch_arr_.size ())
return;
if (gh_boolean_p (chord_inversion))
find_inversion_b = gh_scm2bool (chord_inversion);
- chord_p_ = new Chord (to_chord (pitch_arr_, tonic_req_, inversion_req_, bass_req_, find_inversion_b));
+ Chord chord = to_chord (pitch_arr_, tonic_req_, inversion_req_, bass_req_,
+ find_inversion_b);
- announce_element (Score_element_info (chord_p_, 0));
+ Text_item* item_p = new Text_item;
+
+ /*
+ TODO:
+ - switch on property, add american (?) chordNameStyle:
+ Chord::american_str (...)
+
+ SCM chordNameStyle = get_property ("chordNameStyle", 0);
+ if (chordNameStyle == "Banter")
+ item_p->text_str_ = chord.banter_str (inversion);
+ */
+
+ item_p->text_str_ = chord.banter_str ();
+
+ text_p_arr_.push (item_p);
+ announce_element (Score_element_info (item_p, 0));
}
void
Chord_name_engraver::do_pre_move_processing ()
{
- if (chord_p_)
+ for (int i=0; i < text_p_arr_.size (); i++)
{
- typeset_element (chord_p_);
+ typeset_element (text_p_arr_[i]);
}
+ text_p_arr_.clear ();
pitch_arr_.clear ();
- chord_p_ = 0;
tonic_req_ = 0;
inversion_req_ = 0;
bass_req_ = 0;