source file of the GNU LilyPond music typesetter
- (c) 1998 Jan Nieuwenhuizen <jan@digicash.com>
+ (c) 1998 Jan Nieuwenhuizen <janneke@gnu.org>
*/
#include <math.h>
#include "bezier.hh"
-#include "direction.hh"
+#include "misc.hh"
#ifndef STANDALONE
#include "direction.hh"
-#include "dimen.hh"
+#include "dimension.hh"
#include "paper-def.hh"
#include "debug.hh"
#include "main.hh"
-#define SLUR_DOUT if (check_debug && !monitor->silent_b ("Slur")) cout
+#define BEZIER_BOW_DOUT if (check_debug && !monitor->silent_b ("Bezier_bow")) cout
#else
-#define SLUR_DOUT cerr
+#define BEZIER_BOW_DOUT cerr
#endif
void
Curve::flipy ()
{
- // ugh, Offset should have mirror funcs
for (int i = 0; i < size (); i++)
(*this)[i].mirror (Y_AXIS);
}
void
Curve::rotate (Real phi)
{
- Offset rot (complex_exp (Offset (0,phi)));
-
- for (int i = 1; i < size (); i++)
+ Offset rot (complex_exp (Offset (0, phi)));
+ for (int i = 0; i < size (); i++)
(*this)[i] = complex_multiply (rot, (*this)[i]);
}
void
Curve::translate (Offset o)
{
- for (int i = 1; i < size (); i++)
+ for (int i = 0; i < size (); i++)
(*this)[i] += o;
}
-Bezier::Bezier (int steps)
+Bezier::Bezier ()
{
control_.set_size (4);
- curve_.set_size (steps);
}
-//from GNU gs3.33: ega.c
void
-Bezier::calc ()
+Bezier::calc (int steps)
{
+ steps = steps >? 10;
+ curve_.set_size (steps);
Real dt = 1.0 / curve_.size ();
Offset c = 3.0 * (control_[1] - control_[0]);
Offset b = 3.0 * (control_[2] - control_[1]) - c;
Real
Bezier::y (Real x)
{
- if (x <= curve_[0].x ())
- return curve_[0].y ();
- for (int i = 1; i < curve_.size (); i++ )
- {
- if (x < curve_[i].x ())
- // ^ ? see below
- {
- Real lin = (x - curve_[i-1].x ()) / (curve_[i] - curve_[i-1]).x ();
- // ^ ?
- return (curve_[i-1] + lin * (curve_[i] - curve_[i-1])).y ();
- }
- }
- return curve_[curve_.size ()-1].y ();
+ // ugh
+ // bounds func should be templatised to take array of offsets too?
+ Array<Real> positions;
+ for (int i = 0; i < curve_.size (); i++)
+ positions.push (curve_[i].x ());
+
+ Slice slice = get_bounds_slice (positions, x);
+ // ugh
+ Offset z1 = curve_[0 >? slice.max () - 1];
+ Offset z2 = curve_[1 >? slice.max ()];
+ Real multiplier = (x - z2.x ()) / (z1.x () - z2.x ());
+ Real y = z1.y () * multiplier + (1.0 - multiplier) * z2.y();
+
+ return y;
}
Bezier_bow::Bezier_bow (Paper_def* paper_l)
- : Bezier(10)
{
paper_l_ = paper_l;
return_.set_size (4);
}
-/*
- from feta-sleur.ly
-
- slurheightlimit#:=staffsize#/2;
- sluralpha:=slurheightlimit#*pi/2;
- % slurratio:=1/3;
- slurratio:=0.3333;
- slurbeta:=3/4*pi*slurratio/sluralpha;
-
- b#:=length(dx#,dy#);
- % ugh: huh? 2/5
- indent#:=2/5*sluralpha*atan(slurbeta*b#);
- height:=(indent+h)*d;
- z1=(0,0);
- z2=(b,0);
- z3=(indent,height);
- z4=(b-indent,height);
-
- boogje:=boogje rotated angle(dxs,dys);
-*/
-
void
Bezier_bow::blow_fit ()
{
return;
// be careful not to take too big step
- Real f = 0.75;
+ Real f = 0.3;
Real h1 = dy1 * f;
control_[1].y () += h1;
control_[2].y () += h1;
return_[1].y () += h1;
return_[2].y () += h1;
+ calc_bezier ();
Real dy2 = check_fit_f ();
if (!dy2)
return;
#ifndef STANDALONE
- Real epsilon = paper_l_->rule_thickness ();
+ Real internote_f = paper_l_->internote_f ();
#else
- Real epsilon = 1.5 * 0.4 PT;
+ Real internote_f = STAFFHEIGHT / 8;
#endif
+
+ Real epsilon = internote_f / 4;
if (abs (dy2 - dy1) < epsilon)
return;
Real b = dy1;
Real h = -b / a;
+ if (sign (h) != sign (h1))
+ return;
+
+ if (sign (h) != sign (h1))
+ return;
+
control_[1].y () += -h1 +h;
- control_[2].y () = -h1 +h;
- return_[1].y () = -h1 +h;
- return_[2].y () = -h1 +h;
+ control_[2].y () += -h1 +h;
+ return_[1].y () += -h1 +h;
+ return_[2].y () += -h1 +h;
+}
+
+void
+Bezier_bow::calc_bezier ()
+{
+ Real s = sqrt (control_[3].x () * control_[3].x ()
+ + control_[1].y () * control_[2].y ());
+#ifndef STANDALONE
+ Real internote = paper_l_->internote_f ();
+#else
+ Real internote = STAFFHEIGHT / 8;
+#endif
+ int steps = (int)rint (s / internote);
+ Bezier::calc (steps);
}
Real
{
transform ();
calc_default (height);
- Bezier::calc ();
-
+
+ calc_bezier ();
+
Real dy = check_fit_f ();
calc_return (0, 0);
- transform_controls_back ();
+ transform_back ();
return dy;
}
Bezier_bow::calc ()
{
transform ();
- calc_default (0);
- Bezier::calc ();
+
+ calc_controls ();
+
+ transform_back ();
+}
+
+/*
+ [TODO]
+ * see if it works
+ * document in Documentation/fonts.tex
+ */
+
+/*
+ Clipping
+
+ This function tries to address two issues:
+ * the tangents of the slur should always point inwards
+ in the actual slur, i.e. *after rotating back*.
+
+ * slurs shouldn't be too high
+ let's try : h <= 1.2 b && h <= 3 staffheight?
+
+ We could calculate the tangent of the bezier curve from
+ both ends going inward, and clip the slur at the point
+ where the tangent (after rotation) points up (or inward
+ with a certain maximum angle).
+
+ However, we assume that real clipping is not the best
+ answer. We expect that moving the outer control point up
+ if the slur becomes too high will result in a nicer slur
+ after recalculation.
+
+ Knowing that the tangent is the line through the first
+ two control points, we'll clip (move the outer control
+ point upwards) too if the tangent points outwards.
+ */
+
+bool
+Bezier_bow::calc_clipping ()
+{
+#ifndef STANDALONE
+ Real clip_height = paper_l_->get_var ("slur_clip_height");
+ Real clip_ratio = paper_l_->get_var ("slur_clip_ratio");
+ Real clip_angle = paper_l_->get_var ("slur_clip_angle");
+#else
+ Real staffsize_f = STAFFHEIGHT;
+ Real clip_height = 3.0 * staffsize_f;
+ Real clip_ratio = 1.2;
+ Real clip_angle = 100;
+#endif
+
+ Real b = control_[3].x () - control_[0].x ();
+ Real clip_h = clip_ratio * b <? clip_height;
+ Real begin_h = control_[1].y () - control_[0].y ();
+ Real end_h = control_[2].y () - control_[3].y ();
+ Real begin_dy = 0 >? begin_h - clip_h;
+ Real end_dy = 0 >? end_h - clip_h;
- if (check_fit_bo ())
- calc_return (0, 0);
+ Real pi = M_PI;
+ Real begin_alpha = (control_[1] - control_[0]).arg () + dir_ * alpha_;
+ Real end_alpha = pi - (control_[2] - control_[3]).arg () - dir_ * alpha_;
+
+ Real max_alpha = clip_angle / 90 * pi / 2;
+ if ((begin_dy < 0) && (end_dy < 0)
+ && (begin_alpha < max_alpha) && (end_alpha < max_alpha))
+ return false;
+
+ transform_back ();
+
+ bool again = true;
+
+ if ((begin_dy > 0) || (end_dy > 0))
+ {
+ Real dy = (begin_dy + end_dy) / 4;
+ dy *= cos (alpha_);
+ encompass_[0].y () += dir_ * dy;
+ encompass_[encompass_.size () - 1].y () += dir_ * dy;
+ }
else
{
- calc_controls ();
- blow_fit ();
+ //ugh
+ Real c = 0.4;
+ if (begin_alpha >= max_alpha)
+ begin_dy = 0 >? c * begin_alpha / max_alpha * begin_h;
+ if (end_alpha >= max_alpha)
+ end_dy = 0 >? c * end_alpha / max_alpha * end_h;
+
+ encompass_[0].y () += dir_ * begin_dy;
+ encompass_[encompass_.size () - 1].y () += dir_ * end_dy;
+
+ Offset delta = encompass_[encompass_.size () - 1] - encompass_[0];
+ alpha_ = delta.arg ();
}
- transform_controls_back ();
+ transform ();
+
+ return again;
+}
+
+void
+Bezier_bow::calc_controls ()
+{
+ for (int i = 0; i < 3; i++)
+ {
+ if (i && !calc_clipping ())
+ return;
+
+ calc_default (0);
+ calc_bezier ();
+
+ if (check_fit_bo ())
+ {
+ calc_return (0, 0);
+ return;
+ }
+ calc_tangent_controls ();
+
+ blow_fit ();
+ // ugh
+ blow_fit ();
+ }
}
void
Bezier_bow::calc_return (Real begin_alpha, Real end_alpha)
{
#ifndef STANDALONE
- Real thick = 1.8 * paper_l_->rule_thickness ();
+ Real thick = paper_l_->get_var ("slur_thickness");
#else
- Real thick = 10.0 * 1.8 * 0.4 PT;
+ Real thick = 1.8 * 0.4 PT;
#endif
+
return_[0] = control_[3];
+ return_[3] = control_[0];
return_[1] = control_[2] - thick * complex_exp (Offset (0, 90 + end_alpha));
- return_[2] = control_[1] - thick * complex_exp (Offset (0, 90 - begin_alpha));
-
- /*
- return_[1].x () = control_[2].x () - thick * cos (90 + end_alpha);
- return_[1].y () = control_[2].y () - thick * sin (90 + end_alpha);
- return_[2].x () = control_[1].x () - thick * cos (90 - begin_alpha);
- return_[2].y () = control_[1].y () - thick * sin (90 - begin_alpha);
- */
- return_[3] = control_[0];
+ return_[2] = control_[1]
+ - thick * complex_exp (Offset (0, 90 - begin_alpha));
}
+/*
+ See Documentation/fonts.tex
+ */
void
-Bezier_bow::calc_controls ()
+Bezier_bow::calc_tangent_controls ()
{
- // ugh: tooo steep
-// Real default_rc = atan (control_[1].y () / control_[1].x ());
-
Offset ijk_p (control_[3].x () / 2, control_[1].y ());
- SLUR_DOUT << "ijk: " << ijk_p.x () << ", " << ijk_p.y () << endl;
+ BEZIER_BOW_DOUT << "ijk: " << ijk_p.x () << ", " << ijk_p.y () << endl;
Real default_rc = ijk_p.y () / ijk_p.x ();
begin_rc = default_rc;
}
- // ugh
Curve reversed;
reversed.set_size (encompass_.size ());
Real b = control_[3].x ();
for (int i = 0; i < encompass_.size (); i++ )
{
- reversed[i] = Offset (b,0) - encompass_[encompass_.size () - i -1];
- /*
+ // b 1 0
+ // r = - * c
+ // 0 0 -1
reversed[i].x () = b - encompass_[encompass_.size () - i - 1].x ();
reversed[i].y () = encompass_[encompass_.size () - i - 1].y ();
- */
}
int end_disturb = reversed.largest_disturbing ();
end_p = ijk_p;
end_rc = default_rc;
}
- SLUR_DOUT << "begin " << begin_p.x () << ", " << begin_p.y () << endl;
- SLUR_DOUT << "end " << end_p.x () << ", " << end_p.y () << endl;
+ BEZIER_BOW_DOUT << "begin " << begin_p.x () << ", " << begin_p.y () << endl;
+ BEZIER_BOW_DOUT << "end " << end_p.x () << ", " << end_p.y () << endl;
Real height =control_[1].y ();
for (int i = 0; i < encompass_.size (); i++ )
// emperic computer science:
// * tangents somewhat steeper than minimal line
+#ifndef STANDALONE
+ Real internote = paper_l_->internote_f ();
+ Real rc_correct = paper_l_->get_var ("slur_rc_factor");
+#else
+ Real internote = STAFFHEIGHT / 8;
Real rc_correct = 2.4;
+#endif
begin_rc *= rc_correct;
end_rc *= rc_correct;
Real end_alpha = atan (-end_rc);
Real theta = (begin_alpha - end_alpha) / 2;
+ Real epsilon = internote / 5;
+
// if we have two disturbing points, have height line through those...
- /*
- UGH UGH UGH! NEVER compare floats with ==
- */
- if (!((begin_p.x () == end_p.x ()) && (begin_p.y () == end_p.y ())))
+ if (!((abs (begin_p.x () - end_p.x ()) < epsilon)
+ && (abs (begin_p.y () - end_p.y ()) < epsilon)))
theta = atan (end_p.y () - begin_p.y ()) / (end_p.x () - begin_p.x ());
Real rc3 = tan (theta);
Real c3 = begin_p.y () > end_p.y () ? begin_p.y ()
- rc3 * begin_p.x () : end_p.y () - rc3 * end_p.x ();
- SLUR_DOUT << "y1 = " << rc1 << " x + 0" << endl;
- SLUR_DOUT << "y2 = " << rc2 << " x + " << c2 << endl;
- SLUR_DOUT << "y3 = " << rc3 << " x + " << c3 << endl;
+ BEZIER_BOW_DOUT << "y1 = " << rc1 << " x + 0" << endl;
+ BEZIER_BOW_DOUT << "y2 = " << rc2 << " x + " << c2 << endl;
+ BEZIER_BOW_DOUT << "y3 = " << rc3 << " x + " << c3 << endl;
control_[1].x () = c3 / (rc1 - rc3);
control_[1].y () = rc1 * control_[1].x ();
control_[2].x () = (c3 - c2) / (rc2 - rc3);
- SLUR_DOUT << "c2.x () = " << control_[2].x () << endl;
- SLUR_DOUT << "(c3 - c2) = " << (c3 - c2) << endl;
- SLUR_DOUT << "(rc2 - rc3) = " << (rc2 - rc3) << endl;
+ BEZIER_BOW_DOUT << "c2.x () = " << control_[2].x () << endl;
+ BEZIER_BOW_DOUT << "(c3 - c2) = " << (c3 - c2) << endl;
+ BEZIER_BOW_DOUT << "(rc2 - rc3) = " << (rc2 - rc3) << endl;
control_[2].y () = rc2 * control_[2].x () + c2;
- SLUR_DOUT << "c2.y ()" << control_[2].y () << endl;
+ BEZIER_BOW_DOUT << "c2.y ()" << control_[2].y () << endl;
calc_return (begin_alpha, end_alpha);
}
Bezier_bow::check_fit_bo ()
{
for (int i = 1; i < encompass_.size () - 1; i++)
- if (encompass_[i].y () > y (encompass_[i].x ()))
- return false;
+ if ((encompass_[i].x () > encompass_[0].x ())
+ && (encompass_[i].x () < encompass_[encompass_.size () -1].x ()))
+ if (encompass_[i].y () > y (encompass_[i].x ()))
+ return false;
return true;
}
{
Real dy = 0;
for (int i = 1; i < encompass_.size () - 1; i++)
- dy = dy >? (encompass_[i].y () - y (encompass_[i].x ()));
+ if ((encompass_[i].x () > encompass_[0].x ())
+ && (encompass_[i].x () < encompass_[encompass_.size () -1].x ()))
+ dy = dy >? (encompass_[i].y () - y (encompass_[i].x ()));
return dy;
}
encompass_.translate (-origin_);
Offset delta = encompass_[encompass_.size () - 1] - encompass_[0];
- /*
- Real dx = encompass_[encompass_.size () - 1].x () - encompass_[0].x ();
- Real dy = encompass_[encompass_.size () - 1].y () - encompass_[0].y ();
- */
-
alpha_ = delta.arg ();
+
encompass_.rotate (-alpha_);
if (dir_ == DOWN)
}
void
-Bezier_bow::transform_controls_back ()
+Bezier_bow::transform_back ()
{
- // silly name; let's transform encompass back too
- // to allow recalculation without re-set()ting encompass array
if (dir_ == DOWN)
{
control_.flipy ();
encompass_.translate (origin_);
}
+/*
+ See Documentation/fonts.tex
+ */
void
Bezier_bow::calc_default (Real h)
{
Real pi = M_PI;
#ifndef STANDALONE
- Real staffsize_f = paper_l_->get_var ("barsize");
+ Real height_limit = paper_l_->get_var ("slur_height_limit");
+ Real ratio = paper_l_->get_var ("slur_ratio");
#else
- Real staffsize_f = 16 PT;
-#endif
-
+ Real staffsize_f = STAFFHEIGHT;
Real height_limit = staffsize_f;
- Real alpha = height_limit * pi / 2.0;
Real ratio = 1.0/3.0;
- Real beta = 3.0/4.0 * pi * ratio/alpha;
-
-
- Offset delta (encompass_[encompass_.size () - 1].x () - encompass_[0].x (), 0);
+#endif
- Real d = 1;
+ Real alpha = height_limit * 2.0 / pi;
+ Real beta = pi * ratio / (2.0 * height_limit);
+ Offset delta (encompass_[encompass_.size () - 1].x ()
+ - encompass_[0].x (), 0);
Real b = delta.length ();
- Real indent = 2.0/5.0 * alpha * atan (beta * b);
- // ugh, ugly height hack, see lily-ps-defs.tex
- Real height = (indent + h) * d;
+ Real indent = alpha * atan (beta * b);
+ Real height = indent + h;
-// Offset control[4] = {0, 0, indent, height, b - indent, height, b, 0 };
+#define RESIZE_ICE
+#ifndef RESIZE_ICE
Array<Offset> control;
control.push (Offset (0, 0));
control.push (Offset (indent, height));
control.push (Offset (b - indent, height));
control.push (Offset (b, 0));
+#else
+ Array<Offset> control (4);
+ control[0] = Offset (0, 0);
+ control[1] = Offset (indent, height);
+ control[2] = Offset (b - indent, height);
+ control[3] = Offset (b, 0);
+#endif
Bezier::set (control);
-
-// Real phi = dx ? atan (dy/dx) : sign (dy) * pi / 2.0;
-// control.rotate (phi);
}