const int at_beat = 1<<15;
int
-Beaming_info_list::best_splitpoint_index (Moment &beat_length,bool subdivide) const
+Beaming_info_list::best_splitpoint_index (Moment &beat_length, bool subdivide) const
{
int minden = infinity_i;
int minidx = -1;
}
void
-Beaming_info_list::beamify (Moment &beat_length,bool subdivide)
+Beaming_info_list::beamify (Moment &beat_length, bool subdivide)
{
if (infos_.size () <= 1)
return;
Drul_array<Beaming_info_list> splits;
- int m = best_splitpoint_index (beat_length,subdivide);
+ int m = best_splitpoint_index (beat_length, subdivide);
bool split = subdivide && (m & at_beat); m = m & ~at_beat;
- splits[LEFT].infos_ = infos_.slice (0,m);
+ splits[LEFT].infos_ = infos_.slice (0, m);
splits[RIGHT].infos_ = infos_.slice (m, infos_.size ());
Direction d = LEFT;
do
{
- splits[d].beamify (beat_length,subdivide);
+ splits[d].beamify (beat_length, subdivide);
}
while (flip (&d) != LEFT);