void acknowledge_rhythmic_head (Grob_info);
void acknowledge_note_column (Grob_info);
protected:
- PRECOMPUTED_VIRTUAL void process_music ();
- PRECOMPUTED_VIRTUAL void stop_translation_timestep ();
+ void process_music ();
+ void stop_translation_timestep ();
virtual bool try_music (Music *);
private:
Item *arpeggio_;