Real offset
= -skyline_meshing_distance (apes[i]->right_skyline_, left_skyline);
if (isinf (offset))
- offset = (i < apes.size () - 1) ? apes[i + 1]->offset_ : 0.0;
+ offset = (i + 1 < apes.size ()) ? apes[i + 1]->offset_ : 0.0;
else
offset -= padding;