@c -*-texinfo-*- @c Note: @c @c A menu is needed before every deeper *section nesting of @nodes @c Run M-x texinfo-all-menus-update @c to automagically fill in these menus @c before saving changes @node Internals @chapter Internals When translating the input to notation, there are number of distinct phases. We list them here: @table @b @item Parsing: The LY file is read, and converted to a list of @code{Scores}, which each contain @code{Music} and paper/midi-definitions. Here @code{Music}, @code{Pitch} and @code{Duration} objects are created. @item Interpreting music @cindex interpreting music All music events are "read" in the same order as they would be played (or read from paper). At every step of the interpretation, musical events are delivered to interpretation contexts, @cindex engraver which use them to build @code{Grob}s (or MIDI objects, for MIDI output). In this stage @code{Music_iterators} do a traversal of the @code{Music} structure. The music events thus encountered are reported to @code{Translator}s, a set of objects that collectively form interpretation contexts. @item Prebreaking @cindex prebreaking At places where line breaks may occur, clefs and bars are prepared for a possible line break. @item Preprocessing @cindex preprocessing In this stage, all information that is needed to determine line breaking is computed. @item Break calculation: The lines and horizontal positions of the columns are determined. @item Breaking Relations between all grobs are modified to reflect line breaks: When a spanner, e.g. a slur, crosses a line-break, then the spanner is "broken into pieces", for every line that the spanner is in, a copy of the grob is made. A substitution process redirects all grob-reference so that each spanner grob will only reference other grobs in the same line. @item Outputting: All vertical dimensions and spanning objects are computed, and all grobs are output, line by line. The output is encoded in the form of @code{Molecule}s @end table The data types that are mentioned here are all discussed in this section. @menu * Input location:: * Moment:: * Duration:: * Pitch data type:: * Music:: * Music_iterator:: * Translator:: * Grobs:: Graphical object * Molecules:: Molecules are stand-alone descriptions of output * Font metrics:: Font metrics * Miscellaneous Scheme functions:: @end menu @ignore Why not use Scheme syntax for the functions below, such as (ly-input-location? obj) and (ly-get-mus-property m sym) ? /MB @end ignore @node Input location @section Input location @c The parser generates Input location objects point to a location in the input file. This location is used to generate error messages and to enable the point and click output. @defun ly-input-location? obj Type predicate, return true if @var{obj} is an input location. @end defun @node Moment @section Moment Moment is a point in musical time. It is consists of a pair of rationals (@var{m},@var{g}), where @var{m} is the timing for the main notes, and @var{g} the timing for grace notes. In absence of grace notes, @var{g} is zero. @defun moment? obj Type predicate, return true if @var{obj} is a moment. @end defun @defun make-moment num den create the rational number with main timing @var{num}/@var{den}. @end defun @node Duration @section Duration A duration is a musical duration, i.e. a length of time described by a power of two (whole, half, quarter, etc.) and a number of augmentation dots. @defun make-duration length dotcount @var{length} is the negative logarithm (base 2) of the duration: 1 is a half note, 2 is a quarter note, 3 is an eighth note, etc. The number of dots after the note is given by @var{dotcount}. @end defun @defun duration? obj Type predicate, return true if @var{obj} is a duration. @end defun @node Pitch data type @section Pitch data type @defun make-pitch octave note shift @var{octave} is specified by an integer, zero for the octave containing middle C. @var{note} is a number from 0 to 6, with 0 corresponding to C and 6 corresponding to B. The shift is zero for a natural, negative for flats, or positive for sharps. @end defun @defun pitch-octave p extract the octave from pitch @var{p}. @end defun @defun pitch-notename p extract the note name from pitch @var{p}. @end defun @defun pitch-alteration p extract the alteration from pitch @var{p}. @end defun @defun pitch-semitones p calculate the number of semitones of @var{p} from central C. @end defun @defun Pitch::transpose t p Transpose @var{p} by the amount @var{t}, where @var{t} is the pitch that central C is transposed to. @end defun @node Music @section Music Music is the data type that music expressions are stored in. The data type does not yet offer many manipulations. @defun ly-get-mus-property m sym Get the property @var{sym} of music expression @var{m}. @end defun @defun ly-set-mus-property m sym val Set property @var{sym} in music expression @var{m} to @var{val}. @end defun @defun ly-make-music name Make a music object/expression of type @var{name}. Warning: this interface will likely change in the near future. @end defun @defun music? obj Type predicate, return true if @var{obj} is a music object. @end defun @defun ly-music-name music Print the name of @var{music}. @end defun @node Music_iterator @section Music_iterator Music_iterator is an object type that traverses the Music structure and reports the events it finds to interpretation contexts. It is not yet user-serviceable. @defun c++-function? obj Type predicate, return true if @var{obj} is a c++-function. Music_iterator are created from schemified C++ constructors. Such a constructor is a @code{c++-function}. @end defun @node Translator @section Translator Translators are the building blocks of contexts. They are not yet user accessible. @defun ly-get-trans-property tr sym retrieve the value of @var{sym} from context @var{tr} @end defun @defun ly-set-trans-property tr sym val set value of property @var{sym} in context @var{tr} to @var{val}. @end defun @defun Translator::name tr Return the type name of the translator @var{tr}. @end defun @defun Translator::description tr Return an alist of properties of translator @var{tr}. @end defun @node Grobs @section Grobs This section is about Grobs (short for Graphical Objects), which are formatting objects used to create the final output. This material is normally the domain of LilyPond gurus, but occasionally, a normal user also has to deal with grobs. The most simple interaction with Grobs are when you use @code{\override}: @example \property Voice.Stem \override #'direction = #1 @end example This piece of lily input causes all stem objects to be stem-up henceforth. In effect, you are telling lilypond to extend the definition of the `Stem' grob with the setting @code{direction := 1}. @menu * What is a grob?:: * Callbacks:: * Setting grob properties:: * Grob interfaces:: * Items and Spanners:: * Grob Scheme functions:: @end menu @node What is a grob? @subsection What is a grob? In music notation, lots of symbols are related in some way. You can think of music notation as a graph where nodes are formed by the symbols, and the arcs by their relations. A grob is a node in that graph. The directed edges in the graph are formed by references to other grobs (i.e. pointers). This big graph of grobs specifies the notation problem. The solution of this problem is a description of the printout in closed form, i.e. a list of values. These values are Molecules. (see @ref{Molecules}) All grobs have an X and Y-position on the page. These X and Y positions are stored in a relative format, so they can easily be combined by stacking them, hanging one grob to the side of another, and coupling them into a grouping-grob. Each grob has a reference point (a.k.a. parent): the position of a grob is stored relative to that reference point. For example the X-reference point of a staccato dot usually is the note head that it applies to. When the note head is moved, the staccato dot moves along automatically. If you keep following offset reference points, you will always end up at the root object. This root object is called @code{Line_of_score}, and it represents a system (i.e. a line of music). All grobs carry a set of grob-properties. In the Stem example above, the property @code{direction} is set to value @code{1}. The function that draws the symbol (@code{Stem::brew_molecule}) uses the value of @code{direction} to determine how to print the stem and the flag. The appearance of a grob is determined solely by the values of its properties. A grob is often associated with a symbol, but some grobs do not print any symbols. They take care of grouping objects. For example, there is a separate grob that stacks staves vertically. The @code{NoteCollision} is also an abstract grob: it only moves around chords, but doesn't print anything. A complete list of grob types is found in the generated documentation. @node Callbacks @subsection Callbacks Offsets of grobs are relative to a parent reference point. Most positions are not known when an object is created, so these are calculated as needed. This is done by adding a callback for a specific direction. Suppose you have the following code in a .ly file. @example #(define (my-callback gr axis) (* 2.0 (get-grob-property gr 'direction)) ) .... \property Voice.Stem \override #'Y-offset-callbacks = #(list my-callback) @end example When the Y-offset of a Stem object is needed, LilyPond will automatically execute all callbacks for that object. In this case, it will find @code{my-callback}, and execute that. The result is that the stem is translated by two staff spaces in its direction. (note: @code{Y-offset-callbacks} is also a property) Offset callbacks can be stacked, i.e. @example \property .... \override #'Y-offset-callbacks = #(list callback1 callback2 callback3) @end example The callbacks will be executed in the order @code{callback3 callback2 callback1}. This is used for quantized positioning: the staccato dot is above or below a note head, and it must not be on a staff-line. To achieve this, the staccato dot has two callbacks: one that positions the grob above or below the note head, and one that rounds the Y-position of the grob to the nearest open space. Similarly, the size of a grob are determined through callbacks, settable with grob properties @code{X-extent-callback} and @code{Y-extent-callback}. There can be only one extent-callback for each axis. No callback (Scheme value @code{#f}) means: "empty in this direction". If you fill in a pair of numbers, that pair hard-codes the extent in that coordinate. @node Setting grob properties @subsection Setting grob properties Grob properties are stored as GUILE association lists, with symbols as keys. In GUILE you can access these using functions described in Section @ref{Grob Scheme functions}. From C++, grob properties can be accessed using these functions: @example SCM get_grob_property (SCM) const; void set_grob_property (const char * , SCM val); void set_immutable_grob_property (const char * , SCM val); void set_immutable_grob_property (SCM key, SCM val); void set_grob_property (SCM , SCM val); void set_grob_pointer (const char*, SCM val); SCM remove_grob_property (const char* nm); @end example All lookup functions identify undefined properties with end-of-list (i.e. @code{'()} in Scheme or @code{SCM_EOL} in C) Properties are stored in two ways: @itemize @bullet @item mutable properties. Grob properties that change from object to object. The storage of these are private to a grob. For example pointers to other grobs are always stored in the mutable properties. @item immutable properties. Grob properties that are shared across different grobs of the same type. The storage is shared, and hence it is read-only. Typically, this is used to store function callbacks, and default settings. They are initially read from @file{scm/grob-description.scm}. @end itemize You can change immutable grob properties with the \override syntax: @example \property Voice.Stem \override #'direction = #1 @end example This will push the entry @code{'(direction . 1)} on the immutable property list for stems, in effect overriding the setting from @file{scm/grob-description.scm}. This can be undone by @example \property Voice.stem \revert #'direction @end example There is also a shorthand, @example \property Context.GrobType \set #'prop = #VAL @end example this does a @code{\revert} followed by a @code{\override} You can change mutable properties with \outputproperty. This construct looks like @example \context ContextName \outputproperty @var{pred} #@var{sym} = #@var{val} @end example In this case, in every grob that satisfies @var{pred}, the grob property @var{sym} is set to @var{val}. For example @example \outputproperty #(lambda (gr) (string? (ly-get-grob-property gr 'text))) #'extra-offset = #'(-1.0 . 0.0) @end example This shifts all grobs that have a @code{text} property one staff space to the left. This mechanism is rather clumsy to use, but it allows you tweak any setting of any grob. @node Grob interfaces @unnumberedsubsec Grob interfaces Grob properties form a name space where you can set variables per object. Each object however, may have multiple functions. For example, consider a dynamic symbol, such @code{\ff} (fortissimo). It is printed above or below the staff, it is a dynamic sign, and it is a kind of text. To reflect this different functions of a grob, procedures and variables are grouped into so-called interfaces. The dynamic text for example supports the following interfaces: @table @code @item font-interface The glyph is built from characters from a font, hence the @code{font-interface}. For objects supporting @code{font-interface}, you can select alternate fonts by setting @code{font-style}, @code{font-point-size}, etc. @item dynamic-interface Dynamic interface is not associated with any variable or function in particular, but this makes it possible to distinguish this grob from other similar grobs (like @code{TextScript}), that have no meaning of dynamics. @item text-interface This interface is for texts that are to be set using special routines to stack text into lines, using kerning, etc. @item general-grob-interface This interface is supported by all grob types. @end table @node Items and Spanners @unnumberedsubsec Items and Spanners Grobs can also be distinguished in their role in the horizontal spacing. Many grobs define constraints on the spacing by their sizes. For example, note heads, clefs, stems, and all other symbols with a fixed shape. These grobs form a subtype called @code{Item}. Other grobs have a shape that depends on the horizontal spacing. For example, slur, beam, tie, etc. These grobs form a subtype called @code{Spanner}. All spanners have two span-points (these must be @code{Item}s), one on the left and one on the right. The left bound is also the X-reference point of the spanner. Some items need special treatment for line breaking. For example, a clef is normally only printed at the start of a line (i.e. after a line break). To model this, `breakable' items (clef, key signature, bar lines, etc.) are copied twice. Then we have three versions of each breakable item: one version if there is no line break, one version that is printed before the line break (at the end of a system), one version that is printed after the line break. Whether these versions are visible and take up space, is determined by the outcome of the @code{visibility-lambda}. This grob property is a function taking a direction (-1, 0 or 1) as argument. It returns a cons of booleans, signifying whether this grob should be transparent and have no extent. @node Grob Scheme functions @unnumberedsubsec Grob Scheme functions Grob properties can be manipulated from Scheme. In practice, most manipulations are coded in C++ because of tradition. @defun ly-get-grob-property g sym Get the value of a value in grob @var{g} of property @var{sym}. It will return @code{'()} (end-of-list) if @var{g} doesn't have @var{sym} set. @end defun @defun ly-set-grob-property g sym val Set @var{sym} in grob @var{g} to value @var{val} @end defun @defun ly-get-spanner-bound spanner dir Get one of the bounds of @var{spanner}. @var{dir} may be @code{-1} for left, and @code{1} for right. @end defun @defun ly-grob? g Typecheck: is @var{g} a grob? @end defun @node Molecules @section Molecules @cindex Molecule @cindex Atom @cindex Output description The objective of any typesetting system is to put ink on paper in the right places. For LilyPond, this final stage is left to the @TeX{} and the printer subsystem. For lily, the last stage in processing a score is outputting a description of what to put where. This description roughly looks like @example PUT glyph AT (x,y) PUT glyph AT (x,y) PUT glyph AT (x,y) @end example you merely have to look at the tex output of lily to see this. Internally these instructions are encoded in Molecules.@footnote{At some point LilyPond also contained Atom-objects, but they have been replaced by Scheme expressions, making the name outdated.} A molecule is what-to-print-where information that also contains dimension information (how large is this glyph?). Conceptually, Molecules can be constructed from Scheme code, by translating a Molecule and by combining two molecules. In BNF notation: @example Molecule :: COMBINE Molecule Molecule | TRANSLATE Offset Molecule | GLYPH-DESCRIPTION ; @end example If you are interested in seeing how this information is stored, you can run with the @code{-f scm} option. The scheme expressions are then dumped in the output file. All visible, i.e. non-transparent, grobs have a callback to create a Molecule. The name of the property is @code{molecule-callback}, and its value should be a Scheme function taking one argument (the grob) and returning a Molecule. Most molecule callbacks are written in C++, but you can also write them in Scheme. An example is provided in @code{input/regression/molecule-hacking.ly}. @defun molecule? m type predicate. @end defun @defun ly-combine-molecule-at-edge mol1 axis dir mol2 padding Construct a molecule by putting @var{mol2} next to @var{mol1}. @var{axis} can be 0 (x-axis) or 1 (y-axis), @var{dir} can be -1 (left or down) or 1 (right or up). @var{padding} specifies extra space to add in between measured in global staff space. @end defun @defun ly-get-molecule-extent! mol axis Return a pair of numbers signifying the extent of @var{mol} in @var{axis} direction (0 or 1 for x and y axis respectively). @end defun @defun ly-set-molecule-extent! mol axis extent Set the extent (@var{extent} must be a pair of numbers) of @var{mol} in @var{axis} direction (0 or 1 for x- and y-axis respectively). Note that an extent @code{(A . B)} is an interval and hence @code{A} is smaller than @code{B}, and is often negative. @end defun @node Font metrics @section Font metrics The font object represents the metric information of a font. Every font that is loaded into LilyPond can be accessed via Scheme. LilyPond only needs to know the dimension of glyph to be able to process them. This information is stored in font metric files. LilyPond can read two types of font-metrics: @TeX{} Font Metric files (TFM files) and Adobe Font Metric files (AFM files). LilyPond will always try to load AFM files first since they are more versatile. @defun ly-get-default-font gr This returns the default font for grob @var{gr}. @end defun @defun ly-find-glyph-by-name font name This function retrieves a Molecule for the glyph named @var{name} in @var{font}. The font must be available as an AFM file. @cindex afm file @end defun @node Miscellaneous Scheme functions @section Miscellaneous Scheme functions @defun ly-warn msg Scheme callable function to issue the warning @code{msg}. @end defun @defun ly-version Return the current lilypond version as a list, e.g. @code{(1 3 127 uu1)}. @end defun @defun ly-gulp-file name Read the file named @var{name}, and return its contents in a string. The file is looked up using the lilypond search path. @end defun @defun dir? type predicate. A direction is a -1, 0 or 1, where -1 represents left or down and 1 represents right or up. @end defun @defun ly-number->string num converts @var{num} to a string without generating many decimals. It leaves a space at the end. @end defun @defun set-lily-option sym val Set a global option for the program. Supported options include @table @code @item midi-debug If set to true, generate human readable MIDI @end table This function is useful to call from the command line: @code{lilypond -e "(set-lily-option 'midi-debug #t)"} @end defun