3 texidoc = "Beam quanting can be twiddled using grob
4 properties. The following example shows how Y and DY can be
5 unquantised and quantised to 0 and 4 respectively."
12 Have some fun beam quanting
16 #(define (beam-vertical-position-quants m dy x y) '())
18 % rediculous dy quanting
19 #(define (beam-height-quants x y) '(0 4))
23 \property Voice.Beam \override #'height-quant-function = #beam-height-quants
24 \property Voice.Beam \override #'vertical-position-quant-function =
25 #beam-vertical-position-quants