#endif // KEYBOARD_planck_rev6
#ifdef KEYBOARD_planck_ez
-uint32_t layer_state_set_keymap(uint32_t state) {
+layer_state_t layer_state_set_keymap(layer_state_t state) {
palClearPad(GPIOB, 8);
palClearPad(GPIOB, 9);
__attribute__ ((weak))
-uint32_t layer_state_set_keymap (uint32_t state) {
+layer_state_t layer_state_set_keymap (layer_state_t state) {
return state;
}
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
-uint32_t layer_state_set_user(uint32_t state) {
+layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
state = layer_state_set_rgb(state);
__attribute__ ((weak))
-uint32_t default_layer_state_set_keymap (uint32_t state) {
+layer_state_t default_layer_state_set_keymap (layer_state_t state) {
return state;
}
// Runs state check and changes underglow color and animation
-uint32_t default_layer_state_set_user(uint32_t state) {
+layer_state_t default_layer_state_set_user(layer_state_t state) {
state = default_layer_state_set_keymap(state);
#if 0
#ifdef RGBLIGHT_ENABLE
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
-uint32_t layer_state_set_keymap (uint32_t state);
-uint32_t default_layer_state_set_keymap (uint32_t state);
+layer_state_t layer_state_set_keymap (layer_state_t state);
+layer_state_t default_layer_state_set_keymap (layer_state_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
}
-uint32_t layer_state_set_rgb(uint32_t state) {
+layer_state_t layer_state_set_rgb(layer_state_t state) {
#ifdef RGBLIGHT_ENABLE
if (userspace_config.rgb_layer_change) {
switch (biton32(state)) {
void scan_rgblight_fadeout(void);
void keyboard_post_init_rgb(void);
void matrix_scan_rgb(void);
-uint32_t layer_state_set_rgb(uint32_t state);
-uint32_t default_layer_state_set_rgb(uint32_t state);
+layer_state_t layer_state_set_rgb(layer_state_t state);
+layer_state_t default_layer_state_set_rgb(layer_state_t state);
void rgblight_sethsv_default_helper(uint8_t index);
void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
__attribute__ ((weak))
-uint32_t layer_state_set_keymap (uint32_t state) {
+layer_state_t layer_state_set_keymap (layer_state_t state) {
return state;
}
-uint32_t layer_state_set_user (uint32_t state) {
+layer_state_t layer_state_set_user (layer_state_t state) {
return layer_state_set_keymap (state);
}