void td_double_mods_each(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
+
// Single tap → mod1, double tap → mod2, triple tap etc. → mod1+mod2
if (state->count == 1 || state->count == 3) {
register_code(data->kc1);
void td_double_mods_reset(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
+
if (state->count == 1 || state->count >= 3) {
unregister_code(data->kc1);
}
void td_mod_layer_each(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
+
// Single tap → mod, double tap → layer, triple tap etc. → mod+layer
if (state->count == 1 || state->count == 3) {
register_code(data->kc);
void td_mod_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
+
if (state->count == 1 || state->count >= 3) {
unregister_code(data->kc);
}
#define ACTION_TAP_DANCE_LAYER_MOD(layer, mod) { \
.fn = { td_layer_mod_each, NULL, td_layer_mod_reset }, \
- .user_data = &(qk_tap_dance_layer_mod_t){ layer, mod }, \
+ .user_data = &(qk_tap_dance_layer_mod_t){ layer, mod, 0, 0 }, \
}
typedef struct {
data->layer_on = IS_LAYER_ON(data->layer);
data->started = true;
}
+
// Single tap → layer, double tap → mod, triple tap etc. → layer+mod
if (state->count == 1 || state->count == 3) {
layer_on(data->layer);
void td_layer_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
+
if ((state->count == 1 || state->count >= 3) && !data->layer_on) {
layer_off(data->layer);
}
if (state->count >= 2) {
unregister_code(data->kc);
}
+
data->started = false;
}