int abund = thisLookUp[i]->getAbundance(j);
- float relabund = relabund = abund / (float) thisLookUp[i]->getNumSeqs();
+ float relabund = abund / (float) thisLookUp[i]->getNumSeqs();
float newNorm = relabund * norm;
//round to nearest int
float abund = thisLookUp[i]->getAbundance(j);
- float relabund = relabund = abund / (float) thisLookUp[i]->getNumSeqs();
+ float relabund = abund / (float) thisLookUp[i]->getNumSeqs();
float newNorm = relabund * norm;
thisLookUp[i]->set(j, newNorm, thisLookUp[i]->getGroup());