Real sum_spacing = 0;
// currently a magic number - what would be a good grob to hold this property?
Real left_padding = 0.15;
- for (vsize j = 0; j < clique_spacing.size (); j++)
+ for (vsize j = 0; j < clique_spacing.size (); j++)
{
sum_tight_spacing += clique_tight_spacing[j];
sum_spacing += clique_spacing[j];