1 #include QMK_KEYBOARD_H
4 #define F2_MCRO LT(_GAMEPAD, KC_F2)
7 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
8 [_NUMLOCK] = LAYOUT_numpad_5x6(
9 KC_F1, F2_MCRO, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
10 KC_F3, KC_F4, KC_P7, KC_P8, KC_P9,
11 KC_F5, KC_F6, KC_P4, KC_P5, KC_P6, KC_PPLS,
12 KC_F7, KC_F8, KC_P1, KC_P2, KC_P3,
13 KC_F9, KC_COLN, KC_P0, KC_PDOT, KC_PENT
16 [_GAMEPAD] = LAYOUT_numpad_5x6(
17 RGB_TOG, _______, _______, EEP_RST, KC_MAKE, RESET,
18 RGB_MOD, RGB_RMOD, _______, _______, _______,
19 RGB_HUI, RGB_HUD, _______, _______, _______, _______,
20 RGB_SAI, RGB_SAD, _______, _______, _______,
21 RGB_VAI, RGB_VAD, _______, _______, _______