1 #include QMK_KEYBOARD_H
3 extern keymap_config_t keymap_config;
5 // Each layer gets a name for readability, which is then used in the keymap matrix below.
6 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
7 // Layer names don't all need to be of the same length, obviously, and you can also skip them
8 // entirely and just use numbers.
12 enum custom_keycodes {
16 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
17 [_NP] = LAYOUT_numpad_4x4( /* Numpad */
18 KC_P7, KC_P8, KC_P9, KC_PPLS, \
19 KC_P4, KC_P5, KC_P6, \
20 KC_P1, KC_P2, KC_P3, KC_PENT, \
25 void persistent_default_layer_set(uint16_t default_layer) {
26 eeconfig_update_default_layer(default_layer);
27 default_layer_set(default_layer);
30 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
33 if (record->event.pressed) {
34 persistent_default_layer_set(1UL<<_NP);